Page 1 of 58

The Greater Caverns

PostPosted: Mon May 16, 2016 7:22 pm
by greyarea
Pondering the words from the tablet...
Image

...the party descends the stair.

Image

They traverse a long flight of 900 steps, each step about 3' broad and 1' high. At last they reach the bottom. The GREATER CAVERNS are not so much larger than the ones above, although they are higher. Their name seems to come from the oppressive sense of depth and alien quality of these stone chambers. The party of explorers can now go in any one of four directions.

Actions?

Hit points and marching order
Grimes 26/58
--Dandy 33/33 < Bless, Hold Person, Find Traps, Silence 15'r, Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead, Protection from Evil 10' radius, Lower water >
Castinus 34/34
--Furuk 48/59
Dieter 31/31 < Magic Missile x 3, Sleep, Levitate, Phantasmal force, Stinking cloud, Lightning bolt x 2, Water breathing, Evard's black tentacles, Dimension door >
--Acquaire

Re: The Greater Caverns

PostPosted: Mon May 16, 2016 8:08 pm
by Spanningtree
Dieter - Mage

If no one has a better idea I vote for the right. He will say with a shrug.

OCC: The first letter of each sentence is bold... curious.

Re: The Greater Caverns

PostPosted: Wed May 18, 2016 12:48 am
by badams30
Grimes - Fighter

Grimes wordlessly gives the thumbs up to Dieter's suggestion to proceed to the right.

Re: The Greater Caverns

PostPosted: Wed May 18, 2016 10:06 am
by tumblingdice
Castinus nods in agreement.

Re: The Greater Caverns

PostPosted: Thu May 19, 2016 1:30 am
by greyarea
This low-domed chamber has its ceiling literally dripping with stalactites. Including the passageway by which you entered, there are a number of tunnels leading to and from this cave. The still air of this place reeks with a mixture of odors: rotting refuse, growing fungi, and some even more unpleasant stench. The thick fungi growth seems to be deliberately cultivated, for a compost of manure and other substances is spread over the floor.

Image

surprise [1d6] = 2 Surprise! Surprise! Surprise!

monster attack [1d20] = 10
monster attack [1d20] = 1 fumble
monster attack [1d20] = 10
Surprise roll [1d6] = 4
monster attack [1d20] = 9
monster attack [1d20] = 11
monster attack [1d20] = 1 fumble
monster attack [1d20] = 19 Which one [1d6] = 1 Grimes - HIT dmg [2d4] = 6
monster attack [1d20] = 3

Nine troglodytes appear out of the caverns, surprising you. They fling javelins, one of one of which hits its mark - Grimes takes one in the shoulder. Two slip and fall, out for a round. The rest come at you with morning stars!

Image

Actions?

Hit points and marching order
Grimes 20/58
--Dandy 33/33 < Bless, Hold Person, Find Traps, Silence 15'r, Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead, Protection from Evil 10' radius, Lower water >
Castinus 34/34
--Furuk 48/59
Dieter 31/31 < Magic Missile x 3, Sleep, Levitate, Phantasmal force, Stinking cloud, Lightning bolt x 2, Water breathing, Evard's black tentacles, Dimension door >
--Acquaire

Re: The Greater Caverns

PostPosted: Thu May 19, 2016 1:37 am
by tumblingdice
If Castinus has enough room to fire, he'll attack the nearest troglodyte with his bow of doubling +1.
OC: Arrow deducted.

Re: The Greater Caverns

PostPosted: Thu May 19, 2016 2:32 am
by badams30
Grimes - Fighter

Grimes will use his cloak to Web as many as possible, and if not possible, he'll engage the nearest one with Wave.

Re: The Greater Caverns

PostPosted: Thu May 19, 2016 10:41 am
by merias
Dandy will put Whelm to good use, on whichever trog tried to attack him.

Re: The Greater Caverns

PostPosted: Thu May 19, 2016 11:04 pm
by Spanningtree
Dieter - Mage

Dieter manifests black tentacles into their midst but far enough back to make sure his comrades are out of harms way.

Re: The Greater Caverns

PostPosted: Sat May 21, 2016 1:17 am
by Craigers07
Furuk - Fighter

Furuk attacks the closest one with his sword.