ooc: sorry for the late post. Battling migraines and had a busy weekend to boot. The party decides against torching the tower and heads out towards the domes. The darkness of the vast cavern you are in helps you move.
Einar, your resident rogue, closes his cloak and disappears. He reappears at intervals, twice to warn you of patrols and guide you to the domes. The far torches on the wall provide minimal lighting, making the walk treacherous as you move without lantern or magical light source.
The three giant domes overlap slightly, as if it is one giant structure. The walls are smooth and featureless, lacking windows or doors, that is, until you get to the far north where the smallest dome has a massive set of bronze doors. Each is over ten feet high and five feet wide. Carved figures of spear-wielding lizardfolk mirror one another on each door. These doors are half open, and flickering torchlight can be seen within.
Einar slips in and, moments later, returns, letting you know it's safe, at least just inside. You follow.
Inside the doors, the outer wall of the room follows the curve of the dome around to a flat wall opposite the doors, with an open archway set in its center. There is a 20'-high balcony running along the far wall above the archway.
The walls of the room are covered in murals done in garish colors. The paintings are of lizardfolk in various martial poses, often slaying other races such as dwarfs and goblins.
Actions?Hit points and marching orderGrimes 32/34
--Furuk 36/36
Dieter 18/18
--Dandy 23/23
Einar 11/11