INITIATIVE baddies [1d6] = 4 party [1d6] = 3
Romag chants and a glowing things--looks like a stone club--of pure magical force appears, floating in the air, which immediately attacks who [1d6] = 1 the druid, Effric. attack [1d20+2] = 4+2 = 6 The spiritual weapon misses the treehugger.
The leader breaks off the arrow in his eye, replying, I'll see see you dead with my good eye. NO QUARTER!
The three archers arch [1d20] = 18 [1d20] = 10 [1d20] = 7 who [1d7] = 2 and Toto takes a second shaft. It is enough to end him.
With a curse and wave of his hand, Effric makes the weeds and grasses still.
Thurwin fires a bolt at Romag Thurwin energy bolt [1d20] = 7 missing.
Calthas switches targets Caltas bow [1d20+2] = 17+2 = 19 dmg [1d8+1] = 4+1 = 5 wounding one of the archers.
Caydon has the leader in his sights (and fires? I suppose so) Caydon ranged attack [1d20+2] = 15+2 = 17 dmg [1d8+1] = 3+1 = 4 and punishes him for his obstinance.
Morgan attacks the leader morgan sword [1d20+3] = 20+3 = 23 CRIT [1d20] = 20 Chest strike stuns foe for 1d3 rounds. Inflict +1d8 damage with this strike. dmg [2d4+3] = 6+3 = 9 + [1d8] = 7 and his savage blow gravely injures the man.
Calmert (autopilot) swings his mace at the leader Calmert mace [1d20+1] = 16+1 = 17 dmg [1d6+2] = 3+2 = 5 and dents the helmet. The woozy, damaged man tries to keep standing...
Tavin huddles in his own darkness.
Weeds enchanted still entangle the cleric and archers, one of whom is completely unable to move.
Actions?
Hit points and marching order
Effric 10/10 <3,0>
Morgan 18/18
--Calthas 13/13
Tavin 9/9 < >
Calmert 14/14 <2/3/friends>
Caydon 9/11
--Thurwin 13/13 <, >