Rule #1: Don't split the party. (sigh)
Thurwin leaves to visit Calmert, Effric, Calthas, Rilo to see the druid. Ostler moves to stop him to get him to pay first, but realizes much of the party is staying behind. Besides, where else would they go?
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Thurwin gets directions and heads off to the Church of St Cuthbert. It is dark and Thurwin nearly turns his ankle in a rut in the road. Ostler was right about walking about at night. The Church is rather new, it seems, and Thurwin knocks on the huge oaken doors that serve as the entrance. Then he knocks some more. He waits. He hears something within and then the great door creaks open. A lone cleric opens the door, holding a candle. He asks, Is there some sort of spiritual emergency to come beating on my door at this hour?
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Effric, Calthas, Rilo make their way to the Grove, following the directions they received. The road is uncertain, especially after the moon dips behind some clouds for a bit.
This is obviously a place of worship. The trees are neatly pruned, and the grass is well tended. A carefully placed line of bluish stones, which glow slightly in the moonlight, sets off the path leading to a rock cairn where flowers, nuts, berries, and garlands of leaves are placed. A small path leads beyond the shrine to a low-roofed wooden building placed under the great boughs of the central oaks of the copse.
A large black bear moves about the perimeter before slinking into the shadows. A call and Jaroo come out, clearly perturbed. You know I prefer to see people in the early morning, not late at ni... oh, hallo. I don't think I've met you before. Can I help you?
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Tavin partys up and tries taking to some of the women in the Inn CHA check [1d20] = 20. A drink in the face tells him that he will be staying in the common room.
Grimulf and Cayden stay behind as well, chatting at the table. At one point, the two folks who came down visit the table, currently only occupied by Grimulf, Cayden, and Tavin.
The little one speaks up, Hey there, I heard you was asking about the moathouse. I'm Turuko and my friend here is Kobort. We've been hearing bad things about that place too, think there might be some treasure in it for us. But the two of us ain't enough to do more than explore, know what I mean? We can help you folks, if you want. You know, more power to defeat our enemies, and such.
Actions?
Hit points and marching order
Grimulf 11/11
--Rilo 9/9
Effric 8/8
--Calthas 8/8
Tavin 5/5
Cayden 6/6
--Thurwin 5/5