Labyrinth Lord play-by-post: B10 Night's Dark Terror (FULL)

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Re: Labyrinth Lord play-by-post: B10 - Night's Dark Terror

Postby kipper » Fri Sep 02, 2011 6:10 pm

Yeah, I would love to play this module too :D!
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Re: Labyrinth Lord play-by-post: B10 - Night's Dark Terror

Postby rredmond » Fri Sep 02, 2011 6:55 pm

Might be up for another game. LL core rules huh, it'd be interesting as I'm a 1E(AEC) kinda guy, but the posting rate is perfect for me.

The classes are ftr, thief, mu, cleric, elf, halfing, dwarf, correct?

Do we have to know about Karameikos? I'm sure I have some PDFs somewhere covering it, but I'm not familiar with the setting (too bad I can't resureect Oak my half-orc, he didn't know nothin' :) ).

Last question... you got room?
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Phaser on stun *pew pew*. Phaser on kill *poo poo*!
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Re: Labyrinth Lord play-by-post: B10 - Night's Dark Terror

Postby tumblingdice » Fri Sep 02, 2011 7:14 pm

rredmond wrote:The classes are ftr, thief, mu, cleric, elf, halfing, dwarf, correct?

Yes.
rredmond wrote:Do we have to know about Karameikos?

Nope. I'll provide background information later.
rredmond wrote:Last question... you got room?

Yes. Welcome.
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.
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Re: Labyrinth Lord play-by-post: B10 - Night's Dark Terror

Postby rredmond » Fri Sep 02, 2011 7:38 pm

Awesome! I shall await your next orders!
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Oak Rapp - screaming "die" in orcish b/c it sounds cooler.
Phaser on stun *pew pew*. Phaser on kill *poo poo*!
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Re: Labyrinth Lord play-by-post: B10 - Night's Dark Terror

Postby rredmond » Sat Sep 03, 2011 5:14 pm

Hey td are you using skills from the PDF you sent?

Also how do you want us to roll characters? Some web based roller, real dice, or can I use this cool new die rolling app I just downloaded? :)
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Oak Rapp - screaming "die" in orcish b/c it sounds cooler.
Phaser on stun *pew pew*. Phaser on kill *poo poo*!
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Re: Labyrinth Lord play-by-post: B10 - Night's Dark Terror

Postby tumblingdice » Sat Sep 03, 2011 10:48 pm

Yes. Skills make things interesting. :D

You can roll up your character any way you like, as long as it's 4d6 minus lowest roll, any order. I don't need to see your dice rolls. During play I handle all dice rolls for both players' and monsters' actions, usually with an online dice roller.

One completely random rule I insist on regards number of weapons a character knows how to use. It comes from the D&D Masters Set. Demi-humans, because of their long lifespans, know how to use any weapons available to them. Human fighters begin with knowledge of three weapons, all other classes begin knowing how to use two. The good news: you'll be able to carry more treasure because you won't be carrying too many weapons. :D
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.
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Re: Labyrinth Lord play-by-post: B10 - Night's Dark Terror

Postby greyarea » Sun Sep 04, 2011 4:57 pm

Got room for another?
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Re: Labyrinth Lord play-by-post: B10 - Night's Dark Terror

Postby Spanningtree » Sun Sep 04, 2011 5:59 pm

:D Soldath from the other campaign would love to join assuming he survives and you have some room.
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Re: Labyrinth Lord play-by-post: B10 - Night's Dark Terror

Postby tumblingdice » Sun Sep 04, 2011 6:37 pm

Yes and yes! Welcome, guys.

We now have eight, so I'm closing recruitment. I'll post a character template you can use for your character in the new forum ASAP.
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.
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Re: Labyrinth Lord play-by-post: B10 - Night's Dark Terror -

Postby tumblingdice » Mon Oct 10, 2011 1:00 pm

We have room for another player, and we'll work your character into the story in a way that makes sense. Same rules, posting time frames, and starting levels as stated previously. Please respond here or PM me if interested.
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.
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