House rule doc or rule edit?
Posted: Tue Mar 08, 2011 4:02 pm
I am setting up a new campaign, and since I am an inveterate tinkerer, I have a raft of house rules. I have been vacillating on the choice of just writing up a house rules document or taking the LL text document and kit bashing together a unified rules set in digest-size and having it printed.
Of course, going for just writing up a house rules document is the fact that I can just pass that out. However, I plan to incorporate some parts of AEC and even a few things from RoCC, so they still won't have the whole picture in their hands necessarily. Also, since I plan to allow for casual drop-in gamers, I'd probably need a couple copies of LL at the table, and that gets expensive after a while.
Alternately, if I put together the rules into a cohesive whole, I could print out more of the sections on character generation and spells, and just one of the adventuring and combat rules for everyone to share. I could alter the sections I am interested in, and probably mark in the margins which parts are altered from the original rules. Since I have a duplexing printer and long-reach stapler, I can do the bulk of the printing at home and save some money. However, it seems less "legit" having it all DIY, and doing all the edits and layout for a unified set of rules is somewhat labor-intensive so that is a bit of a turnoff, plus I can't just distribute rules to people to look over before their first game because I don't feel like combing the whole of the document for product identity and making sure the OGL is followed.
Any thoughts on which way you have handled or would handle it?
Of course, going for just writing up a house rules document is the fact that I can just pass that out. However, I plan to incorporate some parts of AEC and even a few things from RoCC, so they still won't have the whole picture in their hands necessarily. Also, since I plan to allow for casual drop-in gamers, I'd probably need a couple copies of LL at the table, and that gets expensive after a while.
Alternately, if I put together the rules into a cohesive whole, I could print out more of the sections on character generation and spells, and just one of the adventuring and combat rules for everyone to share. I could alter the sections I am interested in, and probably mark in the margins which parts are altered from the original rules. Since I have a duplexing printer and long-reach stapler, I can do the bulk of the printing at home and save some money. However, it seems less "legit" having it all DIY, and doing all the edits and layout for a unified set of rules is somewhat labor-intensive so that is a bit of a turnoff, plus I can't just distribute rules to people to look over before their first game because I don't feel like combing the whole of the document for product identity and making sure the OGL is followed.
Any thoughts on which way you have handled or would handle it?