Listing Experience Points on Monster Stats

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Listing Experience Points on Monster Stats

Postby Malcadon » Sun Aug 17, 2014 11:23 pm

One of the issues that bogs down the post-game, is having to calculate the Experience Points awards for defeated monsters. Plus, calculating XP itself is an issue with issues! I mean, monsters with high AC, multiple attacks, high-damage output, use of artifacts, etc. should be treated like bonus XP, while major hindrances like defective mutations, immobility, etc. should be XP penalties, and superficial mutations/abilities like Bizarre Appearance should not be counted, unless they have a direct benefit or hindrance in an encounter (making it more of an ad-hoc bonus). If anything, the rules are unclear what counts as an "ability."

The idea to make this is to make the monster stats more flexible for Mutant Lords wishing to calculate on the fly. This is most beneficial with normal, unmutated stock animals that proliferate the rulebook (their inclusion is to allow MLs to craft their own mutants). Here is a simple method for listing Experience Points on monster stats:

Wolf (ordinary)
No. Enc.: 1d4 (4d6)
Alignment: Neutral
Movement: 180' (60')
Armor Class: 7
Hit Dice: 2+2
Attacks: 1 (bite)
Damage: 1d6
Save: L1
Morale: 8
Hoard Class: None
XP: 35

[description text here]

Mutations: none (+12 xp per)

The XP entry notes the base score with all appropriate bonuses for mutations and abilities. At the end of the mutation list, there is a note for added mutations. So if you wish to create a mutant wolf, you just add 12 xp for each mutation to it's base score of 35.
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Malcadon
 
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