Through out myth, legend and modern fiction there have been weapons of imense power and glory. These weapons are the stuff of legends, wielded by mighty warriors or great sages. From Stormbringer to Excalibur, each of these weapons has a history and the power to infulence it. Now I'd like you to realize that these weapons use a combination of LL/D&D and Mutant Future rules so if they look overpowered to you at least you'll know why. This also assumes that you're substituting Wisdom with Willpower. The weapons in this thread can come from any source of fantasy one can imagine, whether high or low, sword an sorcerery or science fantasy. It also encompasses multiple media from epic poems and mythic sagas to manga, wetern comic book, cartoons and pulps. Video games are also fair game. So with no further ado, a set of artifacts that could be best described in the worlds they come from as legendary.
Excailbur/Caladbolg
Excalibur or Caladbolg is a large two-handed sword whose hilt is emblazened with the image of two firebreathing chimera facing towards the point of the blade. The blade is long and straight, with a fuller running from it's firey tang to a scant three inches from its tip. When swung Excalibur often forms an almost semi-circular arc, almost like that of a rainbow. A single simple swing of the blade can lay waste to several combatants and cut through stone walls. With a single act of will the blade's wielder can cause the blade to glow with the light of 30 torches. This is a weapon of mighty warrior chiefs and kings, from Fergus mac Róich all the way to Arthur, King of Britans.
Damage: 1d10+16
Extras: Ignores the first 2 points of AC from armor and anything that might reduce damage. Damages structures as if it were a siege weapon. When glowing, the light from Excalibur blinds all enemies within 60 feet who fail a save vs. Spells (or Energy Attacks). It also grants a +3 to attack.
Restrictions/Complications: Must be a great warrior and leader of men, whether of royal or common birth and ever since Merlin's enchantment upon it no one may use Excalibur for evil purposes.
Notable Owners: Fergus mac Róich, Fergus mac Leda, King Uther Pendragon and King Arthur Pendragon.
Princess Guard
The Princess Guard is a 5' 6" long staff, one third red, one third black and one third steel-gray in color. The cap is a medium-sized ruby framed with a durable silver-colored metal that tapers to a point. Fused to the silvery portion of the staff is a stylized pair of wings crafted from a seeming golden material, either orichalcum or some version of artificer gold. This staff was crafted roughly 2,500 years ago by cetra artificers for their greatest sorceresses. It's noted that the offensive power of the Princess Guard increases when those whom it's wielder holds dear or wishes to protect are gravely imperiled if not already dead.
Damage: 1d6+8 (more for each ally or protectorate on the scene dead, unconscious or incapacitated)
Extras: -3 to hit point damage suffered and +5 to Willpower and to caster level. It also has three linked materia slots and one single slot.* Three times per day the Princess Guard may be used in an attempt to exorcise an evil spirit (incorporeal undead, demon or elder spawn) from a living host. In normal D&D terms the spirit must pass a save vs. Spells or be driven from its host. If using Mutant Future then the wielder must make a successful mental attack to perform the exorcism. In addition demons, undead and malignant elder things take a -5 penalty to saves against all spells cast by the Princess Guard's wielder and all offensive spells inflict maximum damage against such creatures. By the same token all healing spells heal the maximum amount of damage.
Restrictions/Complications: Wielder must be Good in alignment and primary spellcaster, either a cleric, magic-user, sorcerer or elf. Must also be female and at least 13th level in your respective class. Otherwise treat it as a normal non-magical quaterstaff.
*May not be relavent to your campaign.
Notable Owner: Aerith Gainsborough
Staff of Solomon
To be completed
Stormbringer
I am the Black Blade,
forged a million billion years ago.
My cosmic soul goes on for eternity,
carving out destiny.
Bringing in the Lords of Chaos
brining up the beasts of Hades.
Sucking out the souls of heroes,
laying waste to knights and ladies.
My master is my slave.
Ha, ha, ha, ha, ha.
You poor fucking humans.
- Black Blade by Blue Oyster Cult, lyrics by Michael Moorcock.
Stormbringer, the black blade and brother sword to Mournblade is one of an unnamed race of sword demons. Designed by Melnibonean artificers, Stormbringer is a thing of evil and anarchy and just as much a force for Chaos as the demons it was meant to slay. It pulses with hunger and sadistic glee, bent on warping and twisting its weilder's mind towards slaughter and bloodshed. Stormbringer is a large jet-black two-handed sword up to 6 feet in length and engraved with glowing blood-red runes. The blade's weilder must be cautious at all time least he even scratch himself with the weapon, for even a single scratch from this runeblade can spell death and feed Stormbringer your soul.
Damage: 1d10+16
Extras: Ignores the first 2 points of AC from armor. Any time Stormbringer strikes it's wielder's foe, it heals its master by 5 hit points for every 10 points of damage. In addition on a roll of 18-20 anyone struck by Stormbringer must pass a saving throw vs. Death Magic at a -2 penalty or die as the Black Blade rips the soul from his body. Stormbringer grants a +3 to attack as well and a +1 to Strength and Constitution as well.
18th level: Stormbringer now ignores the first 4 points of AC bonus from armor.
22nd level: Substitute Stormbringer's Willpower score for the wielders own when subjected to external mind influencing effects. The penalty to saving throws vs. Death Magic is now -4.
26th level: Stormbringer's barer gains a +5 bonus to Strength and Constitution.
30th level: Gods and demons take twice base damage (2d10+32) from Stormbringer and those struck by the Black Blade take a -6 penalty to survive Stormbringer's unoholy power on an attack roll of 16-20.
Restrictions/Complications: Stormbringer is intelligent, sadistic and strong-willed. Wielder must be a fighter or elf of at least 14th level and may not be good. Stormbringer may initiate a mental attack to control its master if he displeases the blade. Stormbringer possesses an Intelligence or 14, Charisma of 15 and Willpower of 18. In addition if it's wielder cuts himself upon Stormbringer they must pass a saving throw vs. Death Magic at a -6 penalty or die. On a successful save Stormbringer's barer suffers 26 points of damage.
18th level: Willpower of 20
22nd level: Willpower of 22
26th level: Willpower of 24
30th level: Willpower of 26
Notable Owners: Emperor Elric VIII and numerous other kings of ancient Melnibone.
Other submissions are welcome. With that said, can anyone help me figure out what the radius for Excalibur's light should be?