Clean up
Initiative Lizardman d6, 5, Party d6, 5 simultaneous action
The Lizardman sees Tiny and hesitates for a minute (morale check 2d6, 8, success) but decides to charge at the party. Grimes and Dandy (autopilot) charge back. Dieter and Einar (autopilot) help Furuk.
The lizardfolk warrior attacks Grimes (d20, 8, MISS) but cannot connect.
Dandy throws his hammer (d20, 4, MISS) but it flies by his quarry.
Grimes runs past the lizardman, swinging his sword (d20, 20, CRITICAL HIT, MAX DAMAGE) and the lizardman's head flies from his body to fall into the lava. The head ignites as it hits the pool of fire. The body crumples on the bridge.
Furuk flails (STR check, d20, 9, success) but stays afloat for another turn. Dieter wets his rope and his imps use it to get Furuk out of the water. The rope burns within 10' of the lava but the imps work in concert to get him out. Dieter, the Imps and Einar all pull the armor-laden half-orc from the lava once he reaches the rope end.
The party makes it to the far side of the lava lake and, with Grimes and Dandy taking another bit of damage (dmg 1HP) as their armor burns them before they can get far enough away to avoid the heat. All in the party are quite dehydrated and you need to rest and drink nearly all of your water just to recover. The four lizardfolk each have the gold armbands (100GP each) and the horn which summoned the salamander might be difficult to sell but you think you can get 500GP for it.
Einar puts on his hood and disappears. He reappears a bit later reporting that the tunnel goes back a bit before sloping downward. The air grows cooler again as the lava chamber is left behind and the air ahead is damp and smells of water.
Actions?
Hit points and marching order
Grimes 11/34
--Furuk 28/36
Dieter 18/18
--Dandy 8/23
Einar 11/11