Aeons&Augauries

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Re: Aeons&Augauries

Postby JDJarvis » Wed Sep 28, 2011 3:00 pm

I'm posting a set of "dungeon" geomorphs meant for post-apocalysptic adventures today starting here:
http://aeonsnaugauries.blogspot.com/201 ... es-1a.html

A new one will be posted every couple hours throughout the day.
JDJarvis
 
Posts: 75
Joined: Wed Dec 15, 2010 6:41 pm

Re: Aeons&Augauries

Postby JDJarvis » Thu Sep 29, 2011 4:23 pm

argghhhhh...it's a horned, chameleon gammasaur!!!!

A mutant monster meant to simulate low-budget post-apocalyptic film dinosaurs:

http://aeonsnaugauries.blogspot.com/2011/09/gammasaurs-vs-teenage-mutant-cavemen.html
JDJarvis
 
Posts: 75
Joined: Wed Dec 15, 2010 6:41 pm

Re: Aeons&Augauries

Postby JDJarvis » Sat Oct 01, 2011 3:38 pm

An unkeyed map for the Teenage Mutant Caveman campaign outline.
http://aeonsnaugauries.blogspot.com/201 ... ounds.html
JDJarvis
 
Posts: 75
Joined: Wed Dec 15, 2010 6:41 pm

Re: Aeons&Augauries

Postby JDJarvis » Wed Nov 16, 2011 2:19 pm

I recently posted a whole bunch of dungeon features that would classically be defined as tricks.

The dungeon stocking table is here: http://aeonsnaugauries.blogspot.com/201 ... table.html
JDJarvis
 
Posts: 75
Joined: Wed Dec 15, 2010 6:41 pm

Re: Aeons&Augauries

Postby JDJarvis » Thu Jun 19, 2014 12:17 pm

I have three recent posts for Mutant Future on my blog. Here's the links:
morphic stability and mutagens http://aeonsnaugauries.blogspot.com/201 ... ility.html
alternate loot http://aeonsnaugauries.blogspot.com/201 ... uture.html
mutation/module degrees for androids and such http://aeonsnaugauries.blogspot.com/201 ... odule.html
JDJarvis
 
Posts: 75
Joined: Wed Dec 15, 2010 6:41 pm

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