by tumblingdice » Fri Nov 04, 2011 1:45 am
Between Bizenghast's cooking, the warmth of the fire, several pints of ale, and the extra blankets tucked away in Misha's dresser, you soon find yourself struggling to stifle yawns and keep your eyes open. As the conversation winds down, you realize that it's time to turn in for the night.
Your experiences keeping watch are largely the same:
Now that everyone is sleeping, you realize just how much noise there is outside! The wind rushes through the trees, shaking the walls of the cottage. Rain pounds against the roof and pelts the windows. Several times during the night you hear the cry of a wolf, followed by the snapping of branches and what sounds like the gallop of a horse.
You rush to the window to investigate, but there is nothing.
Between such disturbances, you are left with your own thoughts, which the DM cannot surmise...
Day 8, Nytdain, Thaumont 8th, Misha's Ferry, Sunrise
Morning arrives, bringing with it a day as different from the last as you could hope. The mist hanging over the river soon burns off, revealing a clear sky. As you prop the door and open the windows, a warm breeze blows through the cottage. Misha's coin jar sits atop the shelf, exactly where you found it. No coins appear to be missing.
Before long you have dressed, eaten breakfast, cleaned up as best you can, donned your armor, and packed your belongings. Any further actions, discussion, or questions before you hit the road?
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.