Open doors
Posted: Fri May 02, 2014 11:33 pm
So once again, my assumptions regarding a game mechanic have been misguided. I used to think that the 'open doors' roll applied to "stuck" doors, while locked doors had to be picked or broken down (which didn't involve a roll). But according to LL, it's breaking down the door that requires the 'open doors' roll.
I guess, then, that doors that aren't locked can be opened without any ado, whether "stuck" or not. So how do the rest of you handle this? How long would you say it takes to break the door down? And would it require a crowbar or something else beyond just bare hands?
LL, pg. 44 wrote:Labyrinths often have many doors, some secret and others obvious. Many are locked, and a thief will need to attempt to pick locks. However, characters can attempt to break a door down. In this case, the player rolls 1d6. A result of 2 or less means the door has been broken down.
I guess, then, that doors that aren't locked can be opened without any ado, whether "stuck" or not. So how do the rest of you handle this? How long would you say it takes to break the door down? And would it require a crowbar or something else beyond just bare hands?