by badams30 » Thu Sep 06, 2012 2:07 am
You all eat, drink and make pleasant conversation, and sharing of Grinkle's libations, you all decide to turn in early, as the morning will be busy. You keep a small fire burning for warmth, and the gatehouse is the perfect place to do it as the flames are mostly shielded from any possible watching eyes, and any light that did carry would only travel as far as the treeline, and not much further.
The night passes quickly, and despite the conflict and pressures of the past couple of weeks, this was the best nights sleep you've all gotten in quite some time. You awaken, and everyone who is injured is healed up 1HP (updated on status...) and to your relief, Dak is on his feet, stretching and gathering his gear. As you are shaking the sleep from your bones, you notice Grinkle is absent. As you all start to wonder aloud where he went to, you hear grunting coming from below the guardhouse. Peering through the murder holes, you see little Grinkle dragging a dead hobgoblin up to the courtyard where the other bodies lay piled. It looks as though he's gotten started early.
You all start your search in the kitchen and dining room. After taking about an hour to thoroughly pick through it, you find little of real value. Utinsils, pans, flatware, and occasionally - an unbroken dish or cup. You manage to piece together about 15 settings of china and flatware, and about 30 tankards and cups. You also manage to stow the items back where they belong. As with the rest of the keep, the room is dirty, but at least it is orderly. The freezer is as you found it, unremarkable, and Grinkle has removed the body of the cook from it already.
Moving to Julla's room, you find it as you left it - cluttered, dirty and smelling pretty funky. As you search, you toss the trash into the corridor, and Grinkle efficiently starts hauling it up. Dak nervously glares at the mirror that Julla was so enamored with, and he quickly places the black cloth over it, mumbling "bad mirror, you not make me look at you dat way... dumb mirror..."
As you clear the refuse from the room, the contents are apparent. A highbacked, comfortable looking padded chair, a chest of drawers, and a large storage trunk. None of the pieces of furniture has anything in it, all contents are apparently on the floor, or soiled. Closer examination of the mirror reveals that it is very securly mounted on the wall, and attempting to remove it would likely break it. As you are tossing garbage into the corridor, you come across a small sack filled with coins. You cautiously open it, revealing 400 SP, and toward the bottom of the sack, two garnets that Rory estimates would fetch about 100GP each. As you are getting ready to leave the room and move on, you find a wadded up piece of parchment, stained and smelling like hobgoblin funk. Flattening it out, and reading it (it's in hobgoblin) reveals that it is a letter to Jull from none other than Nur Noll himself. "Julla - where is the treasure you promised? I will not send any more supplies or reinforcements until you send this treasure you promised. And don't bother returning empty handed, or I will feed you to the Worgs myself. I told you this was a fools errand, and if you have somehow angered the Blackstaff and his men again, I will pull your entrails out as you watch, and cook them for supper. The time for letters has ended. Bring treasure, or do not return. This is the last you will hear from us." The letter is signed in what appears to be blood with a large, messy "N."
You finally head to the Study and the secret room where you found Smutt and Cheff. As you dig through the room, you all feel a profound sense of loss in the wasteful burning and defacement of all the books that were once here. You'd imagine that at one time, there were probably 2-3 thousand different books here, now only a few hundred remain, and none that appear of exceptional topic or value. As you toss the trash out of the room, you start to replace the books on the shelves, just to make the room more orderly. Nahin, as you are tidying up a shelf, you find a loose board. Further examination reveals a small hiding place, and you pull a plain but sturdy metal scroll tube from the hiding place. It has a screwtop cap which is currently closed. Further searching turns up nothing else.
Finally, you return to the room where you found the gauntlets. The arrow still sits upon some unseen object at the back of the room. Just as you found it, the room is still apparently empty (not counting the invisible object on the floor) and minus the gauntlets that were in the middle of the room. A search reveals no exits or secret doors, compartments, etc. What would you like to do in this room? Be specific, who is doing what.
(Sorry, loooong post. But we had to do it. Take note of your loot. I'll update the spoils list once you are done down here. In the meantime, let me know what you want to do.