8. The Ruins of Xitaqa

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Re: 8. The Ruins of Xitaqa

Postby kjc » Wed Jun 25, 2014 11:00 pm

Jörg - Fighter
Jörg kill Thyatians! Oh...these are monkey...same difference! You not fling poop on Jörg! Jörg bellows "TO BATTLE!" and attacks with his mighty axe!

ooc: @T-dice: Rules question. Is their a bonus for attacking from horseback?
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Re: 8. The Ruins of Xitaqa

Postby tumblingdice » Thu Jun 26, 2014 10:24 am

kjc wrote:ooc: @T-dice: Rules question. Is their a bonus for attacking from horseback?

No. In fact I usually do a dexterity check for any combat actions taken from horseback.
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Re: 8. The Ruins of Xitaqa

Postby badams30 » Thu Jun 26, 2014 11:03 am

tumblingdice wrote:
kjc wrote:ooc: @T-dice: Rules question. Is their a bonus for attacking from horseback?

No. In fact I usually do a dexterity check for any combat actions taken from horseback.


And in the Basic rulebook it says Filthy Traldaran Types get a penalty of 5 on each roll..
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Re: 8. The Ruins of Xitaqa

Postby greyarea » Thu Jun 26, 2014 3:19 pm

It's a gas when you decide that fumbles involve falling off your mount and then you need to roll for trampling and spooking the other horses.
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Re: 8. The Ruins of Xitaqa

Postby kjc » Fri Jun 27, 2014 3:26 am

badams30 wrote:
tumblingdice wrote:
kjc wrote:ooc: @T-dice: Rules question. Is their a bonus for attacking from horseback?

No. In fact I usually do a dexterity check for any combat actions taken from horseback.


And in the Basic rulebook it says Filthy Traldaran Types get a penalty of 5 on each roll..

:D
ooc: Thanks, T-dice. Dismount before attacking please!
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Re: 8. The Ruins of Xitaqa

Postby Spanningtree » Fri Jun 27, 2014 6:33 pm

Soldath - Mage

Yes, just keeps getting better. First centaurs then werewolfs now apes... Soldath will fire off a sleep spell into their midst if he the spell available (he would have needed to study after the last combat). If not, he will fire a magic missile at the closest one.
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: 8. The Ruins of Xitaqa

Postby tumblingdice » Wed Jul 02, 2014 3:09 am

Combat round 1
Baboons win initiative

The attacking creatures continue to hoot, holler, and make a bunch of noise as they rain stones down upon you. One hits Harn in the head (d20: 20!) (3 hp dmg), knocking the dwarf off his horse (4 hp dmg). He'll have to spend the next round getting up.

Another rock hits Meringered (4 hp dmg).

He and Anja hold their positions as Athelstan and Jörg dismount for battle.

Tethir and Tret each fire off an arrow. Tret hits one for 4 hp dmg. Tethir misses.

Soldath, who did get a chance to memorize some spells and wasn't hit by a rock, chants a sleep spell. Two baboons drop to the ground. The rest stop and stare blankly at their fallen comrades, then at you.

Soldath 9/10 as human, 24/24 as werewolf
Athelstan 22/25
Tret Renegats 18/18
Harn Hammerhand 19/30
Meringered 4/9
Tethir 9/12
Anja 18/22
Jörg 20/25

Two baboons are sleeping. Four are awake, one wounded.

Actions? Don't forget to deduct missiles and spells used.
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Re: 8. The Ruins of Xitaqa

Postby badams30 » Wed Jul 02, 2014 11:32 am

Athelstan - Fighter

Athelstan motions for the monkeys to come down "Come here, dirty apes, I'm going to cleave you in half."
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Re: 8. The Ruins of Xitaqa

Postby kwll » Wed Jul 02, 2014 4:07 pm

Meringered dismounts as well, still feeling the pain from his wound, and seeks the protection of his mount. his shield is raised in hope to avoid any more falling rock.
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Re: 8. The Ruins of Xitaqa

Postby Spanningtree » Wed Jul 02, 2014 4:08 pm

Soldath - Mage

Effective defense....
Anall nathrack uthos bethos doss yell yenva. -Merlin
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