Wasteland Area Randomizer

For Discussion of all things Mutant Future (especially spidergoats).

Wasteland Area Randomizer

Postby Wizardawn » Tue Mar 15, 2011 9:10 pm

You can now make use of the Wasteland Area Randomizer at the Dungeon Door (in the Apocalyptic section). This allows you randomly fill any type of area based off criteria all your own. The Dungeon Door will no longer have databases of other games' creatures and treasure. You will have to provide your own "data file" from now on. Below is a "data file" that I use for Mutant Future games. You can copy the contents by clicking on the SELECT ALL link below. You can then paste those contents into the Custom Area Randomizer "data" section and then you choose some of the other criteria. Since you will be copying this from the section below, make sure to check the Pasted From A Web Page check box to properly parse the data. There is also a help file explaining how you can create your very own "data file" (or edit this one) to generate any types of monsters and treasure you want.

This change to the Dungeon Door may be more involved, but it really expands how one can use an area randomizer to not be limited to things in the Mutant Future book. You can now add your own custom monsters, treasure, and traps. You can remove monsters you never want to appear in your games. The best part is that this randomizer can be used for almost any type of role-playing game.

http://www.wizardawn.com

Code: Select all
This is the data file for MUTANT FUTURE.  This consists of monsters and loot from the core rulebook.
Below are the codes used for the creatures' terrain types...

DG = Subterranean
RN = Ruin
FW = Forest
GS = Grassland
MN = Mountain
SP = Swamp
JG = Jungle
DS = Desert
CD = Cold
RD = Radioactive
IL = Inhabited Land
VG = Village
LK = Freshwater
SW = Sea

--BEGIN--
Accipitoid   MN SW VG   5   1   ENC: 2d4 (2d4); AL: Neutral; MV: 120` (40`) Fly 180` (60`); AC: 5; HD: 5; AT: 3 (2 claws, bite); DMG: 1d6/1d6/1d10; SV: 5; ML: 10; IQ: Average; THAC0: 15; TRS: XX;
Android, Clone Neutralizer   DS IL RD RN   7   1   ENC: 1d4 (1d4); AL: Neutral; MV: 120` (40`); AC: 4; HD: 50 hp; AT: 2; DMG: by weapon; SV: 5; ML: 10; IQ: High; THAC0: 13; TRS: None;
Android, Medic   DS RD RN   7   1   ENC: 1d4 (1d4); AL: Neutral; MV: 120` (40`); AC: 5; HD: 50 hp; AT: 1; DMG: by weapon; SV: 5; ML: 10; IQ: High; THAC0: 13; TRS: XIX (100% drugs and medical devices);
Ant, Giant   JG DS DG RN RD   4   1   ENC: 2d4 (4d6); AL: Neutral; MV: 180` (60`); AC: 3; HD: 4; AT: 1; DMG: 2d6; SV: 2; ML: 7; IQ: Animal; THAC0: 16; TRS: VI;
Ant Horror   DS DG GS RD   6   1   ENC: 2d4 (4d6); AL: Neutral; MV: 150` (50`); AC: 3; HD: 6; AT: 2 or 1 (2 bites or tail); DMG: 2d8/2d8 or 1d10; SV: 4; ML: 7; IQ: Animal; THAC0: 14; TRS: None;
Ape, Albino   CD DG MN   4   1   ENC: 1d6 (2d4); AL: Neutral; MV: 120` (40`); AC: 6; HD: 4; AT: 2 (claw, claw); DMG: 1d4/1d4; SV: 2; ML: 7; IQ: Low; THAC0: 16; TRS: None;
Apeman   CD FW IL RN VG   7   1   ENC: 1d8 (5d8); AL: Neutral; MV: 120` (40`); AC: 6; HD: 7; AT: 1 (weapon); DMG: As weapon, +2; SV: 5; ML: 9; IQ: Average; THAC0: 13; TRS: XX;
Baboon, Higher   GS JG   2   1   ENC: 2d6 (5d6); AL: Neutral; MV: 120` (40`); AC: 6; HD: 2; AT: 2 (bite, club); DMG: 1d3/1d6; SV: 2; ML: 8; IQ: Low; THAC0: 18; TRS: VI;
Bat   DG   1   1   ENC: 1d00 (1d00); AL: Neutral; MV: 9` (3`) 30` Fly 120` (40`); AC: 6; HD: 1 hp; AT: confuse; DMG: None; SV: 0; ML: 6; IQ: Animal; THAC0: 19; TRS: None;
Bat, Giant   DG   2   1   ENC: 1d10 (1d10); AL: Neutral; MV: 30` (10`) Fly 180` (60`); AC: 6; HD: 2; AT: 1 (bite); DMG: 1d4; SV: 1; ML: 8; IQ: Animal; THAC0: 18; TRS: None;
Bear, Black   FW   4   1   ENC: 1d4 (1d4); AL: Neutral; MV: 120` (40`); AC: 6; HD: 4; AT: 3 (2 claws, bite); DMG: 1d3/1d3/1d6; SV: 2; ML: 7; IQ: Animal; THAC0: 16; TRS: VI;
Bear, Grizzly   FW   5   1   ENC: 1 (1d4); AL: Neutral; MV: 120` (40`); AC: 6; HD: 5; AT: 3 (2 claws, bite); DMG: 1d3/1d3/1d6; SV: 2; ML: 8; IQ: Animal; THAC0: 15; TRS: VI;
Bear, Polar   CD   6   1   ENC: 1 (1d2); AL: Neutral; MV: 120` (40`); AC: 6; HD: 6; AT: 3 (2 claws, bite); DMG: 1d3/1d3/1d6; SV: 3; ML: 8; IQ: Animal; THAC0: 14; TRS: VI;
Bear, Cave   FW MN CD DG   7   1   ENC: 1d2 (1d2); AL: Neutral; MV: 120` (40`); AC: 5; HD: 7; AT: 3 (2 claws, bite); DMG: 1d3/1d3/1d6; SV: 3; ML: 9; IQ: Animal; THAC0: 13; TRS: VII;
Bee, Giant Killer   FW LK RN   1   1   ENC: 1d6 (5d6); AL: Neutral; MV: 150` (50`); AC: 7; HD: 1d4 hit points; AT: 1 (sting); DMG: 1d3, see below; SV: 1; ML: 9; IQ: Animal; THAC0: 19; TRS: See below;
Black Pudding   DG   10   1   ENC: 1 (0); AL: Neutral; MV: 60` (20`); AC: 6; HD: 10; AT: 1; DMG: 3d8; SV: 5; ML: 12; IQ: Animal; THAC0: 11; TRS: None;
Boar   FW SP   3   1   ENC: 1d6 (1d6); AL: Neutral; MV: 150` (50`); AC: 7; HD: 3; AT: 1 (tusk); DMG: 2d4; SV: 2; ML: 9; IQ: Animal; THAC0: 17; TRS: None;
Boar, Hideous   FW SP GS   7   1   ENC: 1d4 (1d4); AL: Neutral; MV: 120` (40`); AC: 5; HD: 7; AT: 3 (3 tusks or spittle); DMG: 2d8/2d8/2d8 or 2d10; SV: 2; ML: 9; IQ: Animal; THAC0: 13; TRS: None;
Brain Lasher   DG   9   1   ENC: 1 (1d3); AL: Chaotic; MV: 120` (40`); AC: 5; HD: 9; AT: 1; DMG: special; SV: 9; ML: 9; IQ: Genius; THAC0: 12; TRS: III, IV, IX, XXI;
Brain Plants   DS FW   3   1   ENC: 3d6; AL: Neutral; MV: as mutation; AC: 8; HD: 3; AT: as mutation; DMG: as mutation; SV: 10; ML: 12; IQ: Genius; THAC0: 17; TRS: XVI;
Burn Leech   LK SP JG   1   1   ENC: 2d6; AL: Neutral; MV: 6` (2`); AC: 9; HD: 1; AT: 1; DMG: 1d6; SV: 1; ML: None; IQ: Animal; THAC0: 19; TRS: None;
Burrow Tuber   GS   1   1   ENC: 2d6; AL: Neutral; MV: 10`; AC: None; HD: 1; AT: None; DMG: Special; SV: 1; ML: None; IQ: Animal; THAC0: 19; TRS: None;
Camel   DS   2   1   ENC: 0 (2d4); AL: Neutral; MV: 150` (50`); AC: 7; HD: 2; AT: 2 (bite, hoof); DMG: 1/1d4; SV: 1; ML: 7; IQ: Animal; THAC0: 18; TRS: None;
Canisoid   IL MN RN VG   5   1   ENC: 2d6 (3d6); AL: Neutral; MV: 120` (40`); AC: 6; HD: 5; AT: 3 (2 claws, bite); DMG: 1d4/1d4/2d4; SV: 6; ML: 10; IQ: Low; THAC0: 15; TRS: XIX;
Castoroid   FW   2   1   ENC: 1d10; AL: Chaotic; MV: 75` (25`); AC: 7; HD: 2; AT: 3 (2 claws, bite); DMG: 1d6/1d6/1d20; SV: 3; ML: 10; IQ: Average; THAC0: 16; TRS: XV;
Carcass Scavenger   DG   4   1   ENC: 1d3 (1d3); AL: Neutral; MV: 120` (40`); AC: 7; HD: 3 + 1; AT: 8 (stingers); DMG: Paralysis; SV: 2; ML: 9; IQ: Animal; THAC0: 18; TRS: XXI;
Cat, Large, Mountain Lion   MN FW CD   4   1   ENC: 1d4 (1d4); AL: Neutral; MV: 150` (50`); AC: 6; HD: 3 + 2; AT: 3 (2 claws, bite); DMG: 1d3/1d3/1d6; SV: 2; ML: 8; IQ: Animal; THAC0: 16; TRS: VI;
Cat, Large, Panther   JG   4   1   ENC: 1d2 (1d6); AL: Neutral; MV: 210` (70`); AC: 4; HD: 4; AT: 3 (2 claws, bite); DMG: 1d4/1d4/1d8; SV: 2; ML: 8; IQ: Animal; THAC0: 16; TRS: VI;
Cat, Large, Lion   JG FW MN   5   1   ENC: 1d4 (1d8); AL: Neutral; MV: 150` (50`); AC: 6; HD: 5; AT: 3 (2 claws, bite); DMG: 1d4+1/1d4+1/1d10; SV: 3; ML: 9; IQ: Animal; THAC0: 15; TRS: VI;
Cat, Large, Tiger   JG   6   1   ENC: 1 (1d3); AL: Neutral; MV: 150` (50`); AC: 6; HD: 6; AT: 3 (2 claws, bite); DMG: 1d6/1d6/2d6; SV: 3; ML: 9; IQ: Animal; THAC0: 14; TRS: VI;
Cat, Large, Sabre-tooth Tiger   JG FW MN DG   8   1   ENC: 1d4 (1d4); AL: Neutral; MV: 150` (50`); AC: 6; HD: 8; AT: 3 (2 claws, bite); DMG: 1d8/1d8/2d8; SV: 4; ML: 10; IQ: Animal; THAC0: 12; TRS: VII;
Centipede, Giant   DG RN   1   1   ENC: 2d4 (1d8); AL: Neutral; MV: 60` (20`); AC: 9; HD: 1d4 hp; AT: 1 (bite); DMG: Poison; SV: 0; ML: 7; IQ: Animal; THAC0: 19; TRS: None;
Cephalopoid   LK SW   10   1   ENC: 2d6; AL: Neutral; MV: 120` (40`) Tentacles 150` (50`); AC: 7; HD: 10; AT: 5 or 2(4 tentacles, bite, or weapon); DMG: 1d4 or 1d6 per tentacle/2d6, or weapon; SV: 3; ML: 9; IQ: Average; THAC0: 11; TRS: VII;
Charger   GS   14   1   ENC: 1d10 (2d20); AL: Neutral; MV: 210` (70`); AC: 5; HD: 14; AT: 1 (blast, trample, kick, or bite); DMG: 2d10, 1d20, 2d6, 1d10; SV: 5; ML: 11; IQ: Animal; THAC0: 9; TRS: None;
Chicken Wolf   FW   3   1   ENC: 2d6 (3d6); AL: Neutral; MV: 360` (120`); AC: 6; HD: 3; AT: 2 (bite); DMG: 1d8/1d8; SV: 3; ML: 9; IQ: Animal; THAC0: 17; TRS: None;
Chitterling   MN   2   1   ENC: 1d6; AL: Neutral; MV: 30` (10`); AC: 9; HD: 2; AT: 1 (bite); DMG: 1d4; SV: 1; ML: 5; IQ: Animal; THAC0: 18; TRS: XIX;
Cockroachoid   DS DG RD RN VG   8   1   ENC: 1d4 males (1d10 males + 1 queen); AL: Chaotic; MV: 120` (40`); AC: 4; HD: 8; AT: 1 (claw, arm spikes, or hiss); DMG: 1d6, 1d8, special; SV: 15; ML: Males 8 (4), Females 12; IQ: Average; THAC0: 12; TRS: XVII;
Coyote, Encephalized   FW RN DG   3   1   ENC: 2d6 (3d6); AL: Chaotic; MV: 150` (50`); AC: 6; HD: 3; AT: 1 (bite or weapon); DMG: 1d6 or weapon; SV: 3; ML: 9; IQ: Average; THAC0: 17; TRS: XX;
Crab, Giant   LK SW   3   1   ENC: 1d2 (1d6); AL: Neutral; MV: 60` (20`); AC: 2; HD: 3; AT: 2 (pinchers); DMG: 2d6/2d6; SV: 2; ML: 7; IQ: Animal; THAC0: 17; TRS: None;
Crocodile   LK   2   1   ENC: 0 (1d8); AL: Neutral; MV: 90` (30`) Swim 90` (30`); AC: 5; HD: 2; AT: 1; DMG: 1d8; SV: 1; ML: 7; IQ: Animal; THAC0: 18; TRS: None;
Crocodile, Large   SW   6   1   ENC: 0 (1d4); AL: Neutral; MV: 90` (30`) Swim 90` (30`); AC: 3; HD: 6; AT: 1; DMG: 2d8; SV: 3; ML: 7; IQ: Animal; THAC0: 14; TRS: None;
Crocodile, Giant   SW   15   1   ENC: 0 (1d3); AL: Neutral; MV: 90` (30`) Swim 90` (30`); AC: 1; HD: 15; AT: 1; DMG: 3d8; SV: 8; ML: 9; IQ: Animal; THAC0: 9; TRS: None;
Cyborg, Commando   DS DG IL RD RN   8   1   ENC: 1d4 (1d4); AL: Neutral; MV: 120` (40`); AC: 4; HD: 8; AT: 2 (laser, electricity); DMG: 6d6/4d6; SV: 5; ML: 10; IQ: High; THAC0: 12; TRS: None;
Death Bird   DS   2   1   ENC: 1d10; AL: Neutral; MV: 120` (40`); AC: 7; HD: 2; AT: 1 (bite); DMG: 1d6; SV: 2; ML: 8; IQ: Animal; THAC0: 18; TRS: None;
Domer   DS FW LK RD   14   1   ENC: 1d6 (2d10); AL: Neutral; MV: 90` (30`); AC: 3; HD: 14; AT: 3 (claw, slice, bite); DMG: 2d6, 2d6, 2d10; SV: 10; ML: 11; IQ: Low; THAC0: 9; TRS: XIV;
Electrophant   FW JG   9   1   ENC: 0 (1d20); AL: Lawful; MV: 120` (40`); AC: 4; HD: 9; AT: 2 or 1 (2 tusks or trample or electricity); DMG: 2d4/2d4 or 4d8 or 4d6; SV: 5; ML: 8; IQ: Animal; THAC0: 12; TRS: None;
Elephant   FW JG   9   1   ENC: 0 (1d20); AL: Neutral; MV: 120` (40`); AC: 5; HD: 9; AT: 2 or 1 (2 tusks or trample); DMG: 2d4/2d4 or 4d8; SV: 5; ML: 8; IQ: Animal; THAC0: 12; TRS: None;
Eloi   IL VG RN   3   1   ENC: 2d4 (3d6); AL: Neutral; MV: 120` (40`); AC: 9; HD: 3; AT: 1; DMG: by weapon; SV: 1; ML: 4; IQ: Average; THAC0: 17; TRS: None;
Eye Dog   FW IL MN VG   5   1   ENC: 1d4; AL: Lawful; MV: 120` (40`); AC: 6; HD: 5; AT: 2 (bite, energy blast); DMG: 1d6/2d6; SV: 3; ML: 10; IQ: Animal; THAC0: 15; TRS: None;
Eye, Insectoid   DS DG JG RN   7   1   ENC: 1d4 (2d4); AL: Chaotic; MV: see below; AC: 4; HD: 7; AT: 1; DMG: as mutation; SV: 7; ML: 9; IQ: High; THAC0: 13; TRS: None;
Feeder   DG IL RN VG   3   1   ENC: 4d4 (5d10); AL: Chaotic; MV: 120` (40`); AC: 6; HD: 3; AT: 1 (weapon or bite); DMG: weapon or 1d6; SV: 3; ML: 8; IQ: Low; THAC0: 17; TRS: I (XIII);
Ferret, Giant   CD FW   1   1   ENC: 1d8 (1d12); AL: Neutral; MV: 150` (50`); AC: 5; HD: 1 + 1; AT: 1 (bite); DMG: 1d8; SV: 1; ML: 8; IQ: Animal; THAC0: 18; TRS: None;
Fish, Giant, Catfish   LK   9   1   ENC: 0 (1d2); AL: Neutral; MV: 90` (30`); AC: 4; HD: 8 + 3; AT: 5 (bite, 4 feelers); DMG: 2d8/1d4 (each feeler); SV: 4; ML: 8; IQ: Animal; THAC0: 11; TRS: None;
Fish, Giant, Piranha   LK   4   1   ENC: 0 (2d4); AL: Neutral; MV: 150` (50`); AC: 6; HD: 3 + 3; AT: 1 (bite); DMG: 1d8; SV: 2; ML: 7; IQ: Animal; THAC0: 16; TRS: None;
Fish, Giant, Rockfish   SW   6   1   ENC: 0 (2d4); AL: Neutral; MV: 180` (60`); AC: 7; HD: 5 + 5; AT: 4 (spines); DMG: 1d4x4 (each spine), poison; SV: 3; ML: 8; IQ: Animal; THAC0: 14; TRS: None;
Fish, Giant, Sturgeon   LK   11   1   ENC: 0 (1); AL: Neutral; MV: 180` (60`); AC: 0; HD: 10 + 2; AT: 1 (bite); DMG: 2d10; SV: 5; ML: 9; IQ: Animal; THAC0: 11; TRS: None;
Fishmen   LK SW SP   7   1   ENC: 3d6; AL: Chaotic; MV: 100` (30`); AC: 7; HD: 7; AT: 1 (bite or weapon); DMG: 2d6 or weapon; SV: 3; ML: 11; IQ: Low; THAC0: 13; TRS: XV;
Flame Plant   DS RD   5   1   ENC: 0 (2d4); AL: Neutral; MV: None; AC: 5; HD: 5; AT: 1 (flame burst or flame jet); DMG: 2d10; SV: 4; ML: 12; IQ: Animal; THAC0: 15; TRS: None;
Fly, Giant Carnivorous   LK GS JG SW   2   1   ENC: 1d6 (2d6); AL: Neutral; MV: 90` (30`) Fly 180` (60`); AC: 6; HD: 2; AT: 1 (bite); DMG: 1d8; SV: 1; ML: 8; IQ: Animal; THAC0: 18; TRS: VI;
Fungal Grove   FW SP DS   1   1   ENC: 1 (1); AL: None; MV: None; AC: see below; HD: see below; AT: see below; DMG: by mutation; SV: None; ML: None; IQ: Animal; THAC0: see below; TRS: XIX (x3);
Fungoid   DS DG FW RD SP   4   1   ENC: 2d6 (2d6); AL: Chaotic; MV: None; AC: 6; HD: 4; AT: 1; DMG: by mutation; SV: 3; ML: 8; IQ: High; THAC0: 16; TRS: None;
Gamma Sloth   CD DS FW RD   9   1   ENC: 1d8 (2d6); AL: Neutral; MV: 45` (15`); AC: 4; HD: 9; AT: 2 (claw, radiation); DMG: 2d6, 3d6; SV: 4; ML: 8; IQ: Low; THAC0: 12; TRS: None;
Gamma Wyrm   DS DG MN RD RN   15   1   ENC: 1d4 (1d4); AL: Chaotic; MV: 90` (30`); AC: -1; HD: 15; AT: 3 or 1 (2 claws, 1bite, or breath); DMG: 2d4/2d4/6d6 or 10d6; SV: 12; ML: 10; IQ: High; THAC0: 9; TRS: XV;
Glue Flower   FW   2   1   ENC: 0 (1d10); AL: Neutral; MV: None; AC: 9; HD: 2; AT: 1 (glue); DMG: Special; SV: 1; ML: None; IQ: Animal; THAC0: 18; TRS: None;
Goliath   IL VG   12   1   ENC: 1d6 (1d6); AL: Neutral; MV: 90` (30`); AC: 5; HD: 12; AT: 1 (hand or weapon); DMG: 1d10 or weapon; SV: 4; ML: 10; IQ: Average; THAC0: 10; TRS: VII;
Gray Ooze   DG   3   1   ENC: 1 (1); AL: Neutral; MV: 10` (3`); AC: 8; HD: 3; AT: 1; DMG: 2d8; SV: 2; ML: 12; IQ: Animal; THAC0: 17; TRS: None;
Gray Worm   DG JG   6   1   ENC: 1d3 (1d3); AL: Neutral; MV: 60` (20`); AC: 6; HD: 6; AT: 1 (bite); DMG: 1d8; SV: 3; ML: 9; IQ: Animal; THAC0: 14; TRS: XXI;
Green Slime   DG   2   1   ENC: 1 (0); AL: Neutral; MV: 3` (1`); AC: NA, no roll needed; HD: 2; AT: 1; DMG: See below; SV: 1; ML: 12; IQ: Animal; THAC0: 18; TRS: None;
Hawk   DS MN FW SW LK   1   1   ENC: 0 (1d6); AL: Neutral; MV: 480` (160`); AC: 8; HD: 1d4 hp; AT: 1; DMG: 1d2; SV: 0; ML: 7; IQ: Animal; THAC0: 19; TRS: None;
Hawk, Giant   DS MN FW SW LK   4   1   ENC: 0 (1d3); AL: Neutral; MV: 450` (150`); AC: 6; HD: 3 + 3; AT: 1; DMG: 1d6; SV: 2; ML: 8; IQ: Animal; THAC0: 16; TRS: None;
Hemofowl   FW&MN   5   1   ENC: 1d6 (1d10); AL: Neutral; MV: 90` (30`) Fly 180` (60`); AC: 6; HD: 5; AT: 2 (beak, special); DMG: 1d6; SV: 6; ML: 7; IQ: Animal; THAC0: 15; TRS: XIV;
Herd Animals   IL VG   2   1   ENC: 0 (3d10); AL: Neutral; MV: 240` (80`); AC: 7; HD: 1 to 4; AT: 1 (butt); DMG: 1d4, 1d6, or 1d8; SV: 1 or L2; ML: 5; IQ: Animal; THAC0: 19/18/17/16; TRS: None;
Homo erectus   JG MN RN GS   6   1   ENC: 1d10 (4d10); AL: Neutral; MV: 120` (40`); AC: 8; HD: 6; AT: 1 (weapon); DMG: 2d4 or weapon; SV: 2; ML: 7; IQ: Average; THAC0: 14; TRS: XX;
Homo erectus Lord   JG MN RN GS   10   1   ENC: 1 (1d3); AL: Neutral; MV: 120` (40`); AC: 6; HD: 10; AT: 1 (weapon); DMG: 2d4 or weapon; SV: 8; ML: 9; IQ: High; THAC0: 11; TRS: XX;
Horse, Riding   IL VG   2   1   ENC: 0 (1d10x10); AL: Neutral; MV: 240` (80`); AC: 7; HD: 2; AT: 2 (2 hooves); DMG: 1d4/1d4; SV: 1; ML: 7; IQ: Animal; THAC0: 18; TRS: None;
Horse, War   IL VG   3   1   ENC: 0; AL: Neutral; MV: 120` (40`); AC: 7; HD: 3; AT: 2 (2 hooves); DMG: 1d6/1d6; SV: 2; ML: 9; IQ: Animal; THAC0: 17; TRS: None;
Horse, Draft   IL VG   3   1   ENC: 0; AL: Neutral; MV: 90` (30`); AC: 7; HD: 3; AT: None; DMG: None; SV: 2; ML: 6; IQ: Animal; THAC0: 17; TRS: None;
Humanoid Mass   DG   10   1   ENC: 0 (1); AL: Chaotic; MV: 15` (5`); AC: 8; HD: 10; AT: 1 (mutation); DMG: by mutation; SV: 8; ML: 9; IQ: Animal; THAC0: 11; TRS: XV;
Insect Swarm   SP   3   1   ENC: 1 swarm (3 swarms); AL: Neutral; MV: 30` (10`) Fly 60` (20`); AC: 7; HD: 2 to 4; AT: 1; DMG: 2 hit points; SV: 0; ML: 11; IQ: Animal; THAC0: 18/17/16; TRS: None;
The Irradiated   RD RN DG DS   7   1   ENC: 1d10; AL: Neutral; MV: 120` (40`); AC: 7; HD: 7; AT: 1; DMG: as weapon; SV: 3; ML: 7; IQ: Average; THAC0: 13; TRS: VII;
Jellyfish Plants   FW   3   1   ENC: 2d6; AL: Neutral; MV: 20` Flying 50`; AC: 9; HD: 3; AT: 1 (stinging); DMG: 1d6; SV: 2; ML: 8; IQ: Animal; THAC0: 17; TRS: None;
Kamata   DS IL RN   5   1   ENC: 2d4 (3d6); AL: Chaotic; MV: 180` (60`); AC: 5; HD: 5; AT: 3 (2 claws, bite); DMG: 1d8/1d8, 1d6; SV: 3; ML: 9; IQ: Animal; THAC0: 15; TRS: None;
Kanga   FW GS   7   1   ENC: 1d4; AL: Neutral; MV: 150` (50`); AC: 6; HD: 7; AT: 2 or 1(2 claws, or bite, punch); DMG: 1d8/1d8, 1d6/1d6; SV: 3; ML: 9; IQ: Animal; THAC0: 13; TRS: XVII;
Kelper   SW   3   1   ENC: 1d4; AL: Neutral; MV: None; AC: 7; HD: 3; AT: 1 (vines or feeding tube); DMG: None, 2d6; SV: 1; ML: 12; IQ: Animal; THAC0: 17; TRS: None;
Kernel Plant   GS   2   1   ENC: 2d10; AL: Neutral; MV: 15` (5`); AC: 9; HD: 2; AT: 1; DMG: 2d6 (half blast), 2d6+12 (full blast); SV: 2; ML: 8; IQ: Animal; THAC0: 18; TRS: None;
Land Squid, Giant   GS   15   1   ENC: 1; AL: Chaotic; MV: 180` (60`) Burrow 90` (30`) Climb 30` (10`); AC: 7; HD: 15; AT: 9 (8 tentacles, bite); DMG: Small Tentacles (1d6 swat, 1d10 crush) Large Tentacles (1d8 swat, 2d10 crush) Bite (3d6); SV: 4; ML: 9; IQ: Animal; THAC0: 9; TRS: VII;
Leaper   CD GS   4   1   ENC: 2d6 (2d20); AL: Neutral; MV: 150` (50`); AC: 7; HD: 4; AT: 1 (weapon, or bite, or kick); DMG: weapon, 1d8, or 2d6; SV: 3; ML: 6 (11); IQ: Low; THAC0: 16; TRS: VII;
Leech, Giant   LK SP   6   1   ENC: 0 (1d4); AL: Neutral; MV: 120` (40`); AC: 7; HD: 6; AT: 1 (drain blood); DMG: 1d6; SV: 3; ML: 10; IQ: Animal; THAC0: 14; TRS: None;
Leech Rabbit   GS   2   1   ENC: 3d4 (3d8); AL: Neutral; MV: 150` (50`); AC: 7; HD: 2; AT: 1 (bite, drain fluid); DMG: 1d4 + dehydration; SV: 2; ML: 8; IQ: Animal; THAC0: 18; TRS: None;
Lizard, Giant, Draco   SP   5   1   ENC: 1d4 (1d8); AL: Neutral; MV: 120` (40`) Fly 210` (70`); AC: 5; HD: 4 + 2; AT: 1 (bite); DMG: 1d10; SV: 3; ML: 7; IQ: Animal; THAC0: 15; TRS: VI;
Lizard, Giant, Gecko   DS   4   1   ENC: 1d6 (1d10); AL: Neutral; MV: 120` (40`); AC: 5; HD: 3 + 1; AT: 1 (bite); DMG: 1d8; SV: 2; ML: 7; IQ: Animal; THAC0: 16; TRS: VI;
Lizard, Giant, Horned Chameleon   FW JG   5   1   ENC: 1d3 (1d6); AL: Neutral; MV: 120` (40`); AC: 2; HD: 5; AT: 2 (bite, horn); DMG: 2d4/1d6; SV: 3; ML: 7; IQ: Animal; THAC0: 15; TRS: VI;
Lizard, Giant, Tuatara   DS   6   1   ENC: 1d2 (1d4); AL: Neutral; MV: 90` (30`); AC: 4; HD: 6; AT: 3 (2 claws, bite); DMG: 1d4/1d4/2d6; SV: 4; ML: 6; IQ: Animal; THAC0: 14; TRS: VII;
Lobstrosity   LK SW   5   1   ENC: 2d10; AL: None; MV: 21` (7`); AC: 8; HD: 5; AT: 3 (1 bite, 2 pincers); DMG: 1d6/1d8/1d8; SV: 9; ML: 12; IQ: Low; THAC0: 15; TRS: None;
Magma Plants   DS   2   1   ENC: 1d6; AL: Neutral; MV: None; AC: 9; HD: 2; AT: 1; DMG: 1d10; SV: 1; ML: None; IQ: Animal; THAC0: 18; TRS: None;
Man Beast   CD RD RN DG DS FW GS IL JG MN SP VG   7   1   ENC: 2d4 (2d8); AL: Chaotic; MV: 180` (60`); AC: 6; HD: 7; AT: 3 (2 claws, bite); DMG: 1d6/1d6/1d4; SV: 4; ML: 10; IQ: Low; THAC0: 13; TRS: None;
Mansquito   LK JG SP   9   1   ENC: 1d4; AL: Chaotic; MV: 120` (40`) Glide 150` (50`); AC: 6; HD: 9; AT: 1 (weapon, proboscis, or blood sucking); DMG: weapon, 1d4, or 1d6; SV: 4; ML: 8; IQ: Low; THAC0: 12; TRS: VII;
Mant   DG MN RN   7   1   ENC: 2d4 (3d6x10); AL: Chaotic; MV: 120` (40`); AC: 5; HD: 7; AT: 3 (2 claws, bite); DMG: 1d8/1d8/2d8; SV: 9; ML: 11; IQ: High; THAC0: 13; TRS: XVII;
Medusoid   DG IL JG SP VG   7   1   ENC: 1d3 (1d4); AL: Chaotic; MV: 90` (30`); AC: 6; HD: 7; AT: 1 (snakebite or weapon); DMG: 1d6, poison/by weapon; SV: 7; ML: 8; IQ: Average; THAC0: 13; TRS: XVII;
Man, Brigand   CD RD RN DG DS FW GS IL JG MN SP VG   10   1   ENC: 0 (1d4x10); AL: Chaotic; MV: 120` (40`); AC: 7; HD: as CON; AT: 1; DMG: 1d6 or weapon type; SV: 1; ML: None; IQ: Average; THAC0: as HD; TRS: I (XXI);
Man, Pirate   CD RD RN DG DS FW GS IL JG MN SP VG SW LK   10   1   ENC: 0 (see below); AL: Neutral or Chaotic; MV: 120` (40`); AC: Armor type; HD: as CON; AT: 1; DMG: 1d6 or weapon type; SV: 1; ML: 6; IQ: Average; THAC0: as HD; TRS: XXII;
Man, Merchant   CD RD RN DG DS FW GS IL JG MN SP VG   10   1   ENC: 0 (1d20); AL: Neutral; MV: 90` (30`); AC: 5; HD: as CON; AT: 1; DMG: 1d6 or weapon type; SV: 1; ML: Varies; IQ: Average; THAC0: as HD; TRS: XXII;
Man, Nomad   CD RD RN DG DS FW GS IL JG MN SP VG   10   1   ENC: 0 (1d4x10); AL: Neutral; MV: 120` (40`); AC: Armor type; HD: as CON; AT: 1; DMG: 1d6 or weapon type; SV: 1; ML: 8; IQ: Average; THAC0: as HD; TRS: XXII;
Meerkat   CD LK   2   1   ENC: 1d6 (2d10); AL: Neutral; MV: 150` (50`); AC: 9; HD: 2; AT: 2 (claw, bite, or radiation); DMG: 1d4-1/1d6-2, 2d6; SV: 2; ML: 4; IQ: Animal; THAC0: 18; TRS: XVII;
Morlock   DG MN RN VG   9   1   ENC: 2d6 (5d10); AL: Chaotic; MV: 120` (40`); AC: 8; HD: 9; AT: 1 (weapon); DMG: As weapon; SV: 5; ML: 9; IQ: Average; THAC0: 12; TRS: XX;
Morningstar Plants   FW   3   1   ENC: 1d6; AL: Neutral; MV: None; AC: 8; HD: 3; AT: 3; DMG: 1d6 (1d4); SV: 1; ML: 12; IQ: Animal; THAC0: 17; TRS: None;
Mule   IL VG   2   1   ENC: 1d8 (2d6); AL: Neutral; MV: 120` (40`); AC: 7; HD: 2; AT: 1 (kick or bite); DMG: 1d4 or 1d3; SV: 0; ML: 8; IQ: Animal; THAC0: 18; TRS: None;
Mummy Vines   JG   3   1   ENC: 1d6+4; AL: Chaotic; MV: 45` (15`); AC: 5; HD: 3; AT: 1 (thorns or leeching); DMG: (1d4, 1d4 per week); SV: 4; ML: 12; IQ: Animal; THAC0: 17; TRS: None;
Narcolep   IL VG   7   1   ENC: 1d10; AL: Chaotic; MV: 120` (40`); AC: 7; HD: 7; AT: 1 (weapon or hypnosis); DMG: As weapon; SV: 6; ML: 6; IQ: High; THAC0: 13; TRS: XVII;
Night Globe   LK JG SP   1   1   ENC: 2d4 (2d6); AL: Neutral; MV: 120` (40`); AC: 7; HD: 1; AT: 1; DMG: 1d4, special; SV: 1; ML: 8; IQ: Animal; THAC0: 19; TRS: None;
Night Goat   GS   5   1   ENC: 1d4 (1d4); AL: Chaotic; MV: 120` (40`); AC: 6; HD: 5; AT: 1 (butt, or kick, or bite, or plane shift); DMG: 2d4, 2d6, 1d4 + poison, or special; SV: 2; ML: 8; IQ: Animal; THAC0: 15; TRS: XVII;
Null Plant   FW   10   1   ENC: 1d10; AL: None; MV: None; AC: 8; HD: 10; AT: Special; DMG: None; SV: 4; ML: None; IQ: Animal; THAC0: 11; TRS: None;
Ochre Jelly   DG   5   1   ENC: 1 (0); AL: Neutral; MV: 30` (10`); AC: 8; HD: 5; AT: 1; DMG: 2d6; SV: 3; ML: 12; IQ: Animal; THAC0: 15; TRS: None;
Octopus, Giant   SW   8   1   ENC: 0 (1d2); AL: Neutral; MV: 90` (30`); AC: 7; HD: 8; AT: 8 (tentacles) or 1 (bite); DMG: 1d3 (per tentacle), 1d6; SV: 4; ML: 7; IQ: Animal; THAC0: 12; TRS: None;
Pantheroid, Tigrisoid   CD   12   1   ENC: 1d4 (1d4); AL: Chaotic; MV: 150` (50`); AC: 5; HD: 12; AT: 3 (2 claws, bite); DMG: 1d6/1d6/2d6; SV: 9; ML: 10; IQ: Average; THAC0: 10; TRS: XIX;
Pantheroid, Leoid   DS   9   1   ENC: 2d4 (3d4); AL: Lawful; MV: 120` (40`); AC: 6; HD: 9; AT: 3 (2 claws, bite); DMG: 1d4+1/1d4+1/1d8; SV: 7; ML: 9; IQ: High; THAC0: 12; TRS: XIX;
Pigmen   DG GS IL RN VG   7   1   ENC: 2d4 (2d4); AL: Chaotic; MV: 120` (40`); AC: 6; HD: 7; AT: 1 (weapon or mutation); DMG: weapon or 4d6; SV: 6; ML: 9; IQ: Average; THAC0: 13; TRS: XIX;
Piranha Butterfly   FW   1   1   ENC: 1d10+10 (2d6x10); AL: Neutral; MV: 30` (10`); AC: 9; HD: 1; AT: 1 (bite); DMG: 1d4; SV: 1; ML: 12; IQ: Animal; THAC0: 19; TRS: None;
Pod Plant   JG SP   4   1   ENC: 0 (1d4); AL: Neutral; MV: 15` (5`); AC: 9; HD: 4; AT: 6 or 1 (vines, root); DMG: 1d6, 2d6; SV: 3; ML: 5; IQ: Animal; THAC0: 16; TRS: None;
Porcine Devourer   CD RD DS FW GS JG MN SP   7   1   ENC: 2d4 (2d6); AL: Neutral; MV: 120` (40`); AC: 5; HD: 7; AT: 1 (bite and swallow); DMG: 1d10 and swallow; SV: 4; ML: 9; IQ: Animal; THAC0: 13; TRS: None;
Puddle Worm   DS   10   1   ENC: 1d4 (1d4); AL: Neutral; MV: 120` (40`); AC: 5; HD: 10; AT: 1 (bite); DMG: 2d10; SV: 5; ML: 9; IQ: Animal; THAC0: 11; TRS: None;
Puffball, Giant Killer   DS RD   3   1   ENC: 2d6 (0); AL: Neutral; MV: 60` (20`); AC: 7; HD: 3; AT: 1; DMG: 1d8 or poison; SV: 1; ML: None; IQ: Animal; THAC0: 17; TRS: None;
Pufferoid   LK   8   1   ENC: 2d4 (2d8); AL: Neutral; MV: 120` (40`); AC: 7 (5 when puffed); HD: 8; AT: 1 (unarmed or weapon); DMG: As unarmed attack or weapon; SV: 4; ML: 9; IQ: High; THAC0: 12; TRS: XVII;
Pumpkin Man   GS FW   7   1   ENC: 2d4 (2d6); AL: Chaotic; MV: 120` (40`); AC: 6; HD: 7; AT: 3 or 1 (2 claws, bite or weapon); DMG: 1d6/1d6/1d8 or weapon; SV: 4; ML: 9; IQ: High; THAC0: 13; TRS: XX;
Purple Worm   DG RD DS FW GS   15   1   ENC: 1d2 (1d4); AL: Neutral; MV: 60` (20`); AC: 6; HD: 15; AT: 2 (bite, sting); DMG: 2d8/1d8, poison; SV: 8; ML: 10; IQ: Animal; THAC0: 9; TRS: XIX;
Quench   FW GS   2   1   ENC: 2d10 (2d10); AL: Neutral; MV: 60` (20`); AC: 8; HD: 2; AT: 1 (bite or claw); DMG: 1d2, 1d4; SV: 1; ML: 4; IQ: Animal; THAC0: 18; TRS: None;
Quicken   DG RD DS FW GS   4   1   ENC: 1d6 (3d6); AL: Neutral; MV: 210` (70`); AC: 7; HD: 4; AT: 2 or 1 (beak, claw, or head butt, or trample); DMG: 2d6/1d8, 1d8, 1d10; SV: 2; ML: 10; IQ: Animal; THAC0: 16; TRS: None;
Quill Cat   CD FW GS   3   1   ENC: 1d4 (2d4); AL: Chaotic; MV: 150` (50`); AC: 7; HD: 3; AT: 3 or 1 (2 claws, bite, or barbs); DMG: 1d4/1d4/1d6, 1d4; SV: 9; ML: 10; IQ: Animal; THAC0: 17; TRS: None;
Rabboxen   IL VG   3   1   ENC: 0 (3d6); AL: Neutral; MV: 240` (80`); AC: 7; HD: 3; AT: 1 (tusk or trample); DMG: 1d8, 2d6; SV: 2; ML: 5; IQ: Animal; THAC0: 17; TRS: None;
Radiation Whale   SW   20   1   ENC: 0 (1); AL: Neutral; MV: 180` (60`); AC: 5; HD: 36; AT: 1 (bite or radiation); DMG: 3d20 or radiation; SV: 15; ML: 11; IQ: Animal; THAC0: 5; TRS: None;
Rat   IL JG RN VG DG   1   1   ENC: 5d10 (2d10); AL: Neutral; MV: 60` (20`) Swim 30` (10`); AC: 9; HD: 1 hp; AT: 1 (bite/group); DMG: 1d6, disease; SV: 0; ML: 5; IQ: Animal; THAC0: 19; TRS: XI;
Rat, Giant   IL JG RN VG DG   1   1   ENC: 3d6 (3d10); AL: Neutral; MV: 120` (40`) Swim 60` (20`); AC: 7; HD: 1d4 hp; AT: 1 (bite); DMG: 1d3, disease; SV: 1; ML: 8; IQ: Animal; THAC0: 19; TRS: XX;
Rhagodessa, Giant   IL SP   5   1   ENC: 1d4 (1d6); AL: Neutral; MV: 150` (50`); AC: 5; HD: 4 + 2; AT: 1 (leg or bite); DMG: 0 or 2d8; SV: 2; ML: 9; IQ: Low; THAC0: 15; TRS: VI;
Rhinoceros   GS   6   1   ENC: 0 (1d12); AL: Neutral; MV: 120` (40`); AC: 5; HD: 6; AT: 1 (butt or 1 trample); DMG: 2d4 or 2d8; SV: 3; ML: 6; IQ: Animal; THAC0: 14; TRS: None;
Rhinoceros, Woolly   CD   8   1   ENC: 0 (1d8); AL: Neutral; MV: 120` (40`); AC: 4; HD: 8; AT: 1 (butt or 1 trample); DMG: 2d6 or 2d12; SV: 4; ML: 6; IQ: Animal; THAC0: 12; TRS: None;
Rock Shell   LK SW   4   1   ENC: 1d20; AL: Neutral; MV: 75` (25`); AC: 3; HD: 4; AT: 2 or 1 (2 claws or crush); DMG: 2d6/2d6 or 2d10; SV: 2; ML: 5; IQ: Animal; THAC0: 16; TRS: None;
Rot Dog   DG GS MN   4   1   ENC: 2d6 (2d8); AL: Neutral; MV: 120` (40`); AC: 7; HD: 4; AT: 1 (bite, rot); DMG: 2d6, 1d10 per week; SV: 3; ML: 12; IQ: Animal; THAC0: 16; TRS: None;
Rot Grub   DG RN   1   1   ENC: 0 (5d4); AL: Neutral; MV: 10` (2`); AC: 9; HD: 1 hit point; AT: See below; DMG: See below; SV: 0; ML: None; IQ: Animal; THAC0: 19; TRS: None;
Salamander, Flame   DS   8   1   ENC: 1d4+1 (2d4); AL: Neutral; MV: 120` (40`); AC: 2; HD: 8; AT: 3 (2 claws, bite); DMG: 1d4/1d4/1d8; SV: 8; ML: 8; IQ: Average; THAC0: 12; TRS: XVII;
Salamander, Frost   CD   12   1   ENC: 1d3 (1d3); AL: Chaotic; MV: 120` (40`); AC: 3; HD: 12; AT: 5 (4 claws, bite); DMG: 1d6(each claw)/2d6; SV: 12; ML: 9; IQ: Average; THAC0: 10; TRS: XVIII;
Scorpion, Giant   DS GS JG RD RN   4   1   ENC: 1d6 (1d6); AL: Chaotic; MV: 150` (50`); AC: 2; HD: 4; AT: 3 (2 claws, sting); DMG: 1d10/1d10/1d4, poison; SV: 2; ML: 11; IQ: Animal; THAC0: 16; TRS: VII;
Screech Bush   JG   2   1   ENC: 0 (1d4); AL: Neutral; MV: None; AC: 9; HD: 2; AT: 1; DMG: 2d6; SV: 2; ML: None; IQ: Animal; THAC0: 18; TRS: None;
Scuirinoid   MN   5   1   ENC: 2d6 (3d6); AL: Lawful; MV: 150` (50`); AC: 7; HD: 5; AT: 2 (claw, bite); DMG: 1d6 claw/1d8 bite; SV: 7; ML: 5; IQ: Low; THAC0: 15; TRS: VII;
Serpentoid   DS SP   10   1   ENC: 2d4 (2d6); AL: Chaotic; MV: 120` (40`); AC: 4; HD: 10; AT: 3 or 1 (2 claws, bite, or tail); DMG: 1d8/1d8/1d10 or 2d6; SV: 8; ML: 10; IQ: Average; THAC0: 11; TRS: XIX;
Shark, Bull   SW   2   1   ENC: 0 (3d6); AL: Neutral; MV: 180` (60`); AC: 4; HD: 2; AT: 1 (bite); DMG: 2d4; SV: 1; ML: 7; IQ: Animal; THAC0: 18; TRS: None;
Shark, Mako   SW   4   1   ENC: 0 (2d6); AL: Neutral; MV: 180` (60`); AC: 4; HD: 4; AT: 1 (bite); DMG: 2d6; SV: 2; ML: 7; IQ: Animal; THAC0: 16; TRS: None;
Shark, Great White   SW   8   1   ENC: 0 (1d4); AL: Neutral; MV: 180` (60`); AC: 4; HD: 8; AT: 1 (bite); DMG: 2d10; SV: 4; ML: 7; IQ: Animal; THAC0: 12; TRS: None;
Sheep, Carnivorous   IL VG   3   1   ENC: 2d8 (3d8); AL: Chaotic; MV: 180` (60`); AC: 7; HD: 3; AT: 1 (bite); DMG: 1d6; SV: 3; ML: 9; IQ: Animal; THAC0: 17; TRS: None;
Shrew, Giant   FW RN DG   1   1   ENC: 1d4 (1d8); AL: Neutral; MV: 180` (60`); AC: 4; HD: 1; AT: 2 (bite); DMG: 1d6/1d6; SV: 1; ML: 10; IQ: Animal; THAC0: 19; TRS: None;
Skin Stealer   DS IL RD VG   5   1   ENC: 1d4 (1d8); AL: Chaotic; MV: 120` (40`); AC: 6; HD: 5; AT: 1 (sting or weapon); DMG: 1d4+poison or weapon; SV: 5; ML: 7; IQ: Average; THAC0: 15; TRS: XIX;
Skinner Tree   FW JG   15   1   ENC: 0 (1d4); AL: Chaotic; MV: 60` (20`); AC: 4; HD: 15; AT: 1 (skinning vines); DMG: 2d8; SV: 5; ML: 10; IQ: Animal; THAC0: 9; TRS: X;
Sky Ray   LK SW   14   1   ENC: 1d4 (1d4+2); AL: Neutral; MV: Fly 90` (30`) Swim 120` (40`); AC: 5; HD: 14; AT: 1 (bite); DMG: 3d6; SV: 5; ML: 10; IQ: Animal; THAC0: 9; TRS: XXII;
Slunk   MN   3   1   ENC: 1d4 (2d6); AL: Neutral; MV: 75` (25`); AC: 5; HD: 3; AT: 3 (2 claws, bite); DMG: 1d4/1d4/1d6, 1d8 acid per round; SV: 2; ML: 6; IQ: Animal; THAC0: 17; TRS: None;
Snake, Spitting Cobra   DS DG   1   1   ENC: 1d6 (1d6); AL: Neutral; MV: 90` (30`); AC: 7; HD: 1; AT: 1 (bite or spit); DMG: 1d3, poison; SV: 1; ML: 7; IQ: Animal; THAC0: 19; TRS: None;
Snake, Pit Viper   DS DG   2   1   ENC: 1d8 (1d8); AL: Neutral; MV: 90` (30`); AC: 6; HD: 2; AT: 1 (bite); DMG: 1d4, poison; SV: 1; ML: 7; IQ: Animal; THAC0: 18; TRS: None;
Snake, Sea Snake   LK SW   3   1   ENC: 1d8 (1d8); AL: Neutral; MV: 90` (30`); AC: 6; HD: 3; AT: 1 (bite); DMG: 1, poison; SV: 2; ML: 7; IQ: Animal; THAC0: 17; TRS: None;
Snake, Giant Python   JG   5   1   ENC: 1d3 (1d3); AL: Neutral; MV: 90` (30`); AC: 6; HD: 5; AT: 2 (bite, constrict); DMG: 1d3/2d8; SV: 3; ML: 8; IQ: Animal; THAC0: 15; TRS: VI;
Snake, Giant Rattler   DS   4   1   ENC: 1d4 (1d4); AL: Neutral; MV: 120` (40`); AC: 5; HD: 4; AT: 2 (bite); DMG: 1d4, poison; SV: 2; ML: 8; IQ: Animal; THAC0: 16; TRS: VI;
Spider, Giant, Black Widow   GS DG RN SP   3   1   ENC: 1d3 (1d3); AL: Neutral; MV: 60` (20`) Web 120` (40`); AC: 6; HD: 3; AT: 1 (bite); DMG: 2d6, poison; SV: 2; ML: 8; IQ: Low; THAC0: 17; TRS: VI;
Spider, Giant, Crab Spider   FW JG SP DG RN   2   1   ENC: 1d4 (1d4); AL: Neutral; MV: 120` (40`); AC: 7; HD: 2; AT: 1 (bite); DMG: 1d8, poison; SV: 1; ML: 7; IQ: Low; THAC0: 18; TRS: VI;
Spider, Giant, Tarantula   DS RN RD DG   4   1   ENC: 1d3 (1d3); AL: Neutral; MV: 120` (40`); AC: 5; HD: 4; AT: 1 (bite); DMG: 1d8, poison; SV: 2; ML: 8; IQ: Low; THAC0: 16; TRS: VI;
Spidergoat   FW MN RN   4   1   ENC: 1d4 (2d4); AL: Neutral; MV: 120` (40`); AC: 6; HD: 4; AT: 1 (gore, kick, or bite); DMG: 2d4, 2d6, or 1d4; SV: 3; ML: 8; IQ: Low; THAC0: 16; TRS: XVIII;
Sporer   SP   8   1   ENC: 1d4; AL: Neutral; MV: 120` (40`); AC: 7; HD: 8; AT: 1 (claw, or weapon, or spores); DMG: 1d6, as weapon, special; SV: 5; ML: 8; IQ: Low; THAC0: 12; TRS: XVII;
Squid, Giant   SW   6   1   ENC: 0 (1d4); AL: Neutral; MV: 120` (40`); AC: 7; HD: 6; AT: 9 (8 tentacles, bite); DMG: 1d4 (all tentacles)/1d10; SV: 3; ML: 7 (9); IQ: Animal; THAC0: 14; TRS: VII;
Stalker Plant   FW JG   4   1   ENC: 0 (1d4); AL: Neutral; MV: 60` (20`); AC: 8; HD: 4; AT: 1; DMG: Special; SV: 3; ML: 5; IQ: Low; THAC0: 16; TRS: VII;
Stink Beetle   GS   2   1   ENC: 1d10 (2d10); AL: Neutral; MV: 90` (30`); AC: 5; HD: 2; AT: 2 (2 pinchers, spray); DMG: 1d4/1d4, 1d6; SV: 1; ML: 5; IQ: Animal; THAC0: 18; TRS: None;
Suidoid   MN VG   5   1   ENC: 2d4 (2d4x10); AL: Neutral; MV: 120` (40`); AC: 6; HD: 5; AT: 3 (2 weapons, tail); DMG: weapon/weapon/1d6; SV: 6; ML: 6; IQ: Animal; THAC0: 15; TRS: XIX;
Toad, Giant   LK SP   3   1   ENC: 1d4 (1d4); AL: Neutral; MV: 90` (30`); AC: 7; HD: 2 + 2; AT: 1 (bite); DMG: 1d4 + 1; SV: 1; ML: 6; IQ: Animal; THAC0: 17; TRS: None;
Tripod   CD DS RD   20   1   ENC: 1d3; AL: Unknown; MV: 210` (70`); AC: 3; HD: 30; AT: 4 (3 tentacles, stasis ray, or trample); DMG: 3d6/3d6/3d6/paralysis, 2d20; SV: 15; ML: 12; IQ: High; THAC0: 5; TRS: None;
Vampire Star   DS   1   1   ENC: 2d10 (3d10); AL: Chaotic; MV: 20` (7`); AC: 8; HD: 1; AT: 1; DMG: 1d6; SV: 1; ML: 12; IQ: Animal; THAC0: 19; TRS: None;
Ventrilovine   GS   1   1   ENC: 0 (1d3); AL: Neutral; MV: None; AC: 9; HD: 1; AT: None; DMG: None; SV: 1; ML: None; IQ: Animal; THAC0: 19; TRS: None;
Vile Slasher   DG MN   12   1   ENC: 1d4+2 (1d4+2); AL: Chaotic; MV: 180` (60`); AC: 3; HD: 12; AT: 4 (2 claws, tail, bite); DMG: 1d8/1d8/1d6/2d6; SV: 9; ML: 12; IQ: Low; THAC0: 10; TRS: XXI;
Vomit Fly   DG RN SP   4   1   ENC: 2d6 (3d6); AL: Neutral; MV: 150` (50`); AC: 5; HD: 4; AT: 1 (bite or vomit); DMG: 1d10 or 4d6 cold damage; SV: 3; ML: 8; IQ: Animal; THAC0: 16; TRS: None;
Wailer   FW   6   1   ENC: 1 (1); AL: Neutral; MV: None; AC: 5; HD: 6; AT: 1; DMG: Special; SV: 4; ML: 12; IQ: Animal; THAC0: 14; TRS: X;
Walking Dead   CD RD RN DG DS FW GS IL JG MN SP VG   5   1   ENC: 3d10 (2d00); AL: Chaotic; MV: As creature; AC: 8; HD: 5; AT: 2 (Rend/Bite); DMG: 1d6, 2d6; SV: 4; ML: 2; IQ: Animal; THAC0: 15; TRS: VII;
Weasel, Giant   GS FW   5   1   ENC: 1d4 (1d6); AL: Neutral; MV: 150` (50`); AC: 7; HD: 4 + 4; AT: 1 (bite); DMG: 2d4; SV: 3; ML: 8; IQ: Animal; THAC0: 15; TRS: VII;
Whale, Killer   SW   6   1   ENC: 0 (1d6); AL: Neutral; MV: 240` (80`); AC: 6; HD: 6; AT: 1 (bite); DMG: 1d20; SV: 3; ML: 10; IQ: Animal; THAC0: 14; TRS: VII;
Whale, Narwhal   SW   12   1   ENC: 0 (1d4); AL: Lawful; MV: 180` (60`); AC: 7; HD: 12; AT: 2 (bite, horn); DMG: 2d6/1d8; SV: 12; ML: 8; IQ: Animal; THAC0: 10; TRS: None;
Whale, Sperm   SW   20   1   ENC: 0 (1d3); AL: Neutral; MV: 180` (60`); AC: 6; HD: 36; AT: 1 (bite); DMG: 3d20; SV: 15; ML: 7; IQ: Animal; THAC0: 5; TRS: VII;
Wolf   FW CD MN   3   1   ENC: 2d6 (3d6); AL: Neutral; MV: 180` (60`); AC: 7; HD: 2 + 2; AT: 1 (bite); DMG: 1d6; SV: 1; ML: 8; IQ: Animal; THAC0: 17; TRS: None;
Wolf, Dire   FW CD MN   5   1   ENC: 1d4 (2d4); AL: Neutral; MV: 150` (50`); AC: 6; HD: 4 + 1; AT: 1 (bite); DMG: 2d4; SV: 2; ML: 8; IQ: Animal; THAC0: 15; TRS: None;
Xeno Cattle   IL VG   10   1   ENC: 1d6; AL: Chaotic; MV: 120` (40`); AC: 5; HD: 10; AT: 2 or 1 (2 bites, or 2 head butts, or pseudopod, or; DMG: 1d6/1d6, 1d8/1d8, 2d6, special; SV: 5; ML: 10; IQ: Animal; THAC0: 11; TRS: None;
Yellow Mold   DG   2   1   ENC: 1d8 (1d4); AL: Neutral; MV: 0; AC: Always hit; HD: 2; AT: Spores; DMG: 1d6, special; SV: 2; ML: None; IQ: Animal; THAC0: 18; TRS: None;
Zap Vines   JG   2   1   ENC: 0 (1d10); AL: Neutral; MV: None; AC: 8; HD: 2; AT: 1; DMG: 1d6; SV: 1; ML: None; IQ: Animal; THAC0: 18; TRS: None;
Zunicorn   FW   6   1   ENC: 1d8 (1d10); AL: Chaotic; MV: 240` (80`); AC: 2; HD: 6; AT: 3 (2 hooves, horn, and poison); DMG: 1d8/1d8/1d8, and poison; SV: 8; ML: 8; IQ: High; THAC0: 14; TRS: None;
--END--
basic arrow trap
bricks from ceiling
camouflaged pit trap
poison dart trap
poison needel trap
portcullis trap
rolling rock trap
scything blade trap
spiked pit trap
anti-gravity trap
cryo-freeze trap
decompression pit
electrocution trap
gas trap
laser gun trap
plasma trap
projectile trap
radiation trap
warp-field scything blade trap
--END--
action figure
address book, leather
adhesive bandages, fabric, box of 30
air compressor, electric, portable
air mattress
air pump, manual
air purifier
answering machine
antiseptic, bottle, 16 ounces
audio cassette
audio cd
baby bottle
baby monitor and receiver
baking pan
bandage, large
baseball
baseball glove
basketball
bathroom scale
battery
battery charger, solar powered
bb gun
bb gun ammo, 1,000 in a carton
bed sheet
bell, small, metal
bicycle
bicycle basket
bicycle bell
bicycle helmet
binoculars
blood pressure cuff
board game
book
bowling ball
bowling pin
box cutter, folding
box, fire/water proof, with key
boxing gloves
broom
bug zapper
cable cutting pliers
cable ties, bag of 100
calculator, solar
camera, digital
camera, IR, wireless
camping tent, 8 person
can opener, electric
can opener, hand operated
candle
cane
carbon monoxide detector
cart, dolly
cash box, metal, with key
caution tape, 500 feet
c-clamp
cellular phone
ceramic bowl
chemical suit, encapsulated
chisel
circular saw
claw hammer
clip lamp
clock, digital, radio
clothes iron, electric
coffee maker, 1 cup, electric
comforter
comic book
computer mouse, wired
computer mouse, wireless
computer speakers
controller, video game
cooler, wheeled, 50 quart
crayons, 15 colors
crescent wrench
crimping tool
crowbar
crutch, aluminum
cuckoo clock
cup cake pan, metal
desk lamp
desk stapler
digital music player (8GB with cable)
digital thermometer, cooking
dog bowl
dog collar, nylon
dog collar, spiked
drill bits, 20 bits
drill, electric
drill, hand crank
duct tape, 100 feet
dust pan
DVD blank
DVD movie
electric kettle
electric sander
electrical extension cord, 10 feet
electrical tape, 100 feet
electronics cable, 5 feet
etch-a-sketch
fan, 18 inch
fax machine
fire escape ladder, portable
fire extinguisher
first aid kit
first aid tape, 20 feet
fish bowl
fishfinder, electric
fishing hooks, box of 20
fishing pole
flashlight
floss, 20 foot roll
flute
folding shovel
food blender
frisbee
frying pan
funnel, metal
garden hoe
garden hose, 100 feet
gas can, 1 gallon
glasses
globe
golf ball
golf club
golf tees, bag of 400
GPS navigator, handheld
grill, portable
grout, 1 gallon
guitar, wooden
gym bag
hair brush
hair curler
hair dryer
hair trimmer
hammock
hand mirror
hand saw
hand torch
hard drive 500GB, external, with cable
head phones
headlight, LED
hedge shears
hedge trimmer, electric
hockey stick
holiday lights, 50 feet
home stereo receiver
humidifier, 1 gallon
ice cream maker, 1.5 quart
indoor grill
inflatable tube, riding
juice maker, 1 quart
jump starter, portable
kayak with paddle
keyboard, wired
keyboard, wireless
kick scooter
kitchen utensil
lantern, electric
lantern, propane
laptop bag, nylon
laptop computer
laser pointer
laundry soap (liquid, bottle)
laundry soap (powder, box)
leaf blower, electric
leaf blower, gasoline
level, i-beam, 48 inches
light bulb
lip stick
luggage, wheeled with handle
lunchbox
magazine
mallet, rubber
map
marker, permanent
mason chisel
mason trowel
meatloaf pan, metal
metal detector
metal hangar
metal pot with lid, 6 quart
microwave bowl with lid
microwave oven
model airplane
model car
motion sensor, wall mounted
multitool
nail polish
nails, box of 2,000
nylon leash
office chair
padlock, combination
paint brush
paint scraper
paper towel
paper, pad, adhesive, 3x3 inch, 100 sheets
pedometer, digital
pen, ink
pencil sharpener, electric
pencil sharpener, plastic
penlight
pet crate/cage
phone, wired
phone, wireless
picture frame
pill organizer, plastic
pipe thread tape, 100 feet
pizza pan, metal
plastic bowl, with lid
plastic jug, 1 gallon
plastic recycle bin
pliers
plunger, toilet
pool cue
popcorn maker, hot air
portable heater
power sprayer, 1 gallon
printer, uses ink
pump oilier, 1/4 pint
raft, inflatable
ratchet/socket set
refrigerator/freezer, small
revolving warning light, red
roller skates
sander, electric
sandals
saw blade, circular
scale (10 lbs.)
scissor jack
scissors
scope, rifle
sewing machine
sewing needle
shock collar with remote
shower curtain
skis, snow
sleeping bag
slow cooker
smoke detector
sneakers
snow board
socket set
spark plug
spotlight, handheld
spray cleaner
spray paint
sprayer, 1 gallon
spring clamp, metal
staple gun
staples, box, 5,000
stethoscope
stop watch, digital
storage chest
stove, portable, gas
strainer, metal
strap, ratchet, 30 feet
surge protector, 8 outlets
surgical gloves
surgical mask
swimming goggles
syringe with needle
tackle box
tape measure, 25 feet
tea kettle
television/monitor flat screen, 20 inch
tennis ball
tennis racket
thermometer, oral
thermometer, outdoor
tin snips
tire, 10x3 inches
toaster
toaster oven
tool belt, leather
tool box, metal, empty
toothbrush
toothbrush, electric
towel
toy car, remote control, 50mph
toy train
trash can, stainless steel, 1.3 gallon
turpentine, 1 gallon
umbrella
universal remote
vacuum cleaner, small
valve, plumbing
video game system
video game disc/cartridge
vise-grip
wall clock, round
welder, portable, electric
welding mask
wet/dry vacuum
wheel chair
wheel, 10x2 inches
wood chisel
wooden toy
wrench, pipe
wrist watch
yarn, 3,000 feet
--END--
Cardboard Box
Wooden Box
Metal Box
Locker
Safe
Cabinet
Trunk
--END--
Primitive Firearm   5   1
Advanced Melee Weapon   12   2
Advanced Pistol   8   3
Advanced Rifle   8   4
Advanced Armor   8   5
Power Source   9   6
Grenade   9   7
Bomb or Missile   9   8
Gizmo   10   9
Drug or Chemical   10   10
Foodstuff or Junk   10   11
Copper   150   12
Silver   100   12
Gold   50   12
--END--
Ammunition   7
Pistol, automatic   10
Pistol, black powder   3
Pistol, revolver   10
Sub machinegun   6
Carbine   5
Rifle, automatic   8
Rifle, black powder   3
Sport Rifle   7
Shotgun   10
Shotgun, automatic   9
Cannon   3
Grenade launcher   9
Machinegun   10
--END--
Energy Baton   11
Shock Gloves   12
Shock-Field Glove   12
Stun Baton   12
Vibro Dagger   12
Vibro Sword   12
Warp-Field Dagger   10
Warp-Field Mace   10
Warp-Field Sword   9
--END--
Gauss Machine Pistol   15
Gauss Pistol Mk 1   15
Laser Pistol Mk 1   7
Laser Pistol Mk 2   17
Maser Pistol   15
Plasma Pistol   15
Stun Pistol   16
--END--
Blaster Rifle   5
EMP Rifle   11
Fusion Rifle   6
Plasma Rifle   7
Gauss Auto Rifle   13
Gauss Rifle   15
Laser Rifle   11
Maser Rifle   11
Radiation Rifle   5
Stun Rifle   8
X-Laser Rifle   8
--END--
Ballistic Nylon   11
Metal Insert   12
Plastic Plate   12
Plastex   12
Advanced Metal   12
LazAb   11
Environmental Armor   10
Scout EMA   5
Light EMA   5
Medium EMA   5
Heavy EMA   5
--END--
Power Cell   15
Power Pack   15
Power Clip   15
Power Beltpack   15
Power Backpack   15
Minifusion Cell   15
Plutonium Clip   8
Radioactive Battery   2
--END--
Blood Agent Grenade   6
Concussion Grenade   7
Dynamite   6
Energy Grenade   6
Frag Grenade   6
Inferno Grenade   6
Irritant Gas Grenade   6
Molotov Cocktail   6
Mutation Grenade   6
Nerve Gas Grenade   6
Photon Grenade (Lethal)   6
Photon Grenade (Nonlethal)   8
Plasma Grenade   7
Shock Grenade   6
Smoke Grenade   12
--END--
Bio Toxin Bomb   8
Concussion bomb   9
Light Anti-Tank Weapon   4
Mutation Bomb   10
Negation Bomb   10
Plasma Bomb   7
Radiation Bomb (Dirty)   2
Radiation Bomb   9
Rocket-Propelled Grenade Launcher   10
Satchel A   14
Satchels B   4
Micro-Missile Launcher (30% missiles only)   2
Mini-Missile Launcher (30% missiles only)   2
Missile Launcher (30% missiles only)   3
--END--
Advanced Breathing Apparatus   5
Autograpnel   4
Boron Solution Spray   4
Cigarette Lighter   5
Clones   5
Communicator   4
Electronically Responsive Notation Instrument   4
Firestarter Cube   4
Flashlight   3
Force Screen Belt   4
Gas Mask   6
Gas Mask Filter   5
Chemical Sensor   4
Geiger Counter   4
Rad Tab   5
Infra-Red Goggles   5
Motion Detector   5
Optic Scanner   5
Portable Detection Radar   5
Power Fist   5
UV Sterilizer   4
Water Purifier   3
X-Ray Goggles   2
--END--
Canned Foods   10
Dehydrated Pills   7
Goo Tube   7
Salt Pills   6
Soup Mixes   8
Synthihol   7
Hologram Projector   6
Identity Card   5
Ion Bonding Tape   11
Light Rod   9
Light Stick   6
Magnesium Firestarter   5
Portable Stove   7
Survival Kit   6
--END--
Antitox   6
Filter-Dose   6
Hercurin   6
K-O Shot   7
Medi-Spray I   7
Medi-Spray II   8
Proton Energy Pill   6
Rad-Purge Shot   6
Stimshot A   6
Stimshot B   5
Superegen   6
Truth Serum   6
Diagnostic Scanner   8
Healing Pack   8
Ready Syringe   7
Regeneration Tank   2
--END--
50 pieces   40
100 pieces   39
150 pieces   38
200 pieces   37
250 pieces   36
300 pieces   35
350 pieces   34
400 pieces   33
450 pieces   32
500 pieces   31
550 pieces   30
600 pieces   29
650 pieces   28
700 pieces   27
750 pieces   26
800 pieces   25
850 pieces   24
900 pieces   23
950 pieces   22
1,000 pieces   21
1,050 pieces   20
1,100 pieces   19
1,150 pieces   18
1,200 pieces   17
1,250 pieces   16
1,300 pieces   15
1,350 pieces   14
1,400 pieces   13
1,450 pieces   12
1,500 pieces   11
1,550 pieces   10
1,600 pieces   9
1,650 pieces   8
1,700 pieces   7
1,750 pieces   6
1,800 pieces   5
1,850 pieces   4
1,900 pieces   3
1,950 pieces   2
2,000 pieces   1
Last edited by Wizardawn on Thu Apr 05, 2012 8:46 pm, edited 12 times in total.
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Re: Wasteland Generator

Postby Morbius » Fri Apr 15, 2011 11:40 pm

Hi!

I am trying to find dome way to contact Djeryv. Can you email or PM me?

Thanks,

Craig J. Brain
WardCo.
WardCo. Publishers of the world's first sci-fi RPG.
The WardCo. Online Store
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Re: Wasteland Generator

Postby Salvador_kali » Sun Apr 17, 2011 10:05 pm

Wow -- your stuff is super sweet! Love it!
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Re: Wasteland Generator

Postby Agrippa » Tue May 24, 2011 3:09 am

Um I have a question Djeryv. Do you take requests?
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Re: Wasteland Area Randomizer

Postby Wizardawn » Sat Nov 05, 2011 2:31 pm

Updated original post for the changes at the Dungeon Door.
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Re: Wasteland Area Randomizer

Postby JDJarvis » Sun Nov 06, 2011 7:47 pm

How did I miss this until now?

Good stuff.
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Re: Wasteland Area Randomizer

Postby JDJarvis » Wed Nov 09, 2011 8:04 pm

I'm really liking the custom tables. Any chance of having multiple monsters in an encounter area as allowed for loot and contents?
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Re: Wasteland Area Randomizer

Postby Wizardawn » Wed Nov 09, 2011 8:53 pm

JDJarvis wrote:I'm really liking the custom tables. Any chance of having multiple monsters in an encounter area as allowed for loot and contents?


It produces some gonzo-crazy results...but it is done. I even added a min/max for traps. What I meant by gonzo-crazy is that you can have a room with a dragon, demon, and goblin...all hanging out. But this all depends on what monsters you have in your data file.
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Re: Wasteland Area Randomizer

Postby JDJarvis » Wed Nov 09, 2011 9:04 pm

Wow that was fast. The gonzo-crazy aspect of mixed monsters is pretty sweet really. There's a lot of options for what could be going on with a Dragon, Demon and a Goblin all hanging out together in a room. It also offers opportunity to include multiple entries of say: Mutant Trooper where each has a different set of details.
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Re: Wasteland Area Randomizer

Postby Wizardawn » Wed Nov 09, 2011 9:17 pm

Overall, it was a good idea. I personally don't use multiple monsters but then I can just keep the min/max set to "1" for myself. But then after you suggested it, I thought about the traps. I would like to have the possibility of more than one trap. Those are the funny moments when the group disarms a poison gas trap...wipes the sweat off their brows...then fall into a hole.
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