Game Thread 2 - Enter the Krakeland Marsh

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Re: Game Thread 2 - Enter the Krakeland Marsh

Postby Scalydemon » Fri Jul 06, 2012 4:03 pm

Night falls on the vast exapnse known as Krakeland Marsh, as does the relentless drizzle, turning to rain now. It is quite muddy atop the hill, and the dim light afforded by the crescent moon reflects off the jet black stone tombs that encircle the area.

You find that the entire party & all your horses, mules etc can't all fit inside one of the vacated tombs, which measure roughly 10' x 12'. - so a hasty plan is concocted to stable the pack animals in a seperate tomb for the night. They begrudgingly enter and you fasten the door shut as best as possible. On your own tomb you secure the door once inside with a set of spikes.

Those that aren't on watch at the moment doze off quickly as you have had a long day of travel through the bog. On the 3rd watch as dawn approaches the group hears sounds of moaning coming from outside, but these pass as you decide whether to go outside in the dark rain to investigate.

Just before the break of dawn the rain appears to diminish from the sounds on the tomb's roof. At 6am you unspike the door and emerge again onto the soggy hilltop.

You can see around you now a bit more clearly. The structure on the taller hilltop to the west of you appears larger than the small tombs in your immediate area. A well worn, overgrown cobblestone path leads out from the north of your position heading Northwest onto the swampy forest.

Anyone down HPs gets one back which I will update. What are your next actions?

Let the red dawn surmise
What we shall do,
When this blue starlight dies
And all is through.


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Re: Game Thread 2 - Enter the Krakeland Marsh

Postby greyarea » Fri Jul 06, 2012 5:04 pm

Turin, cleric

Where to now, gents?

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Re: Game Thread 2 - Enter the Krakeland Marsh

Postby Vargr1105 » Fri Jul 06, 2012 9:25 pm

Balfa

After checking on his beloved pack animals to make sure they are alright the dwarf says to the rest of his companions:

"That structure on yonder hill is spiking my curiosity...what say you we make it our next goal?"
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Re: Game Thread 2 - Enter the Krakeland Marsh

Postby Jeffery St. Clair » Mon Jul 09, 2012 8:24 am

"Sure. But then I think we should see where the path goes."
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Re: Game Thread 2 - Enter the Krakeland Marsh

Postby Fools Jest » Mon Jul 09, 2012 7:07 pm

Immalor, Elf

Immalor stretches wistfully and gazes towards the newly revealed hill top to the north.

"Agreed, we should check the hill just to be sure. This path may double back from the north west and end up at that hill as well."

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Re: Game Thread 2 - Enter the Krakeland Marsh

Postby Scalydemon » Wed Jul 11, 2012 1:49 am

You feed & water the horses and eat some rations yourselves. The weather is dry today, with thick grey rimmed clouds passing by overhead with the breeze.

645am, you make your way leading the animals off the slight hill you are on and through the swampy underbrush heading south. You descend into a marshy gully choked with giant sword ferns as tall as a human, and brambles of thorny bushes. A minor creek runs through the gully as you make your way down to the bottom. You find that getting to the next hill is taking longer than expected in this terrain as you ascend, bushwhacking overgrowth and swatting horse flies that bite at your exposed flesh.

A few hours of laborious climbing and you reach near the summit of a taller hill, rounded at the top, and also somewhat cleared. Muddy footprints can be seen regularly. A large square black building stands at the top of the hill. Moss and thorny vines have partially taken over it's exterior.

At the front entrance is a stout 10' tall black iron door with a gothic arch over top. Engraved in golden archaic script is a written passage. The language appears at first glance unrecognizable to you.

It is now 1100am. What are your next actions?

Let the red dawn surmise
What we shall do,
When this blue starlight dies
And all is through.


Publisher of AFS Magazine An old school gaming & pulp literature fanzine available in print only http://hallsoftizunthane.blogspot.com/
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Re: Game Thread 2 - Enter the Krakeland Marsh

Postby Vargr1105 » Fri Jul 13, 2012 10:28 am

Balfa

"Wonders never cease..." he mutters, then turning to the party thief "Think you can open that iron monstrosity if it proves to be locked? I fear building a battering ram would take more time than we have available."
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Re: Game Thread 2 - Enter the Krakeland Marsh

Postby Jeffery St. Clair » Sun Jul 15, 2012 5:55 am

"Possibly. However, there may be a way inside higher up. Let's have a look," Leon invites at least one or possibly two companions along so that he can circle the building, looking for windows that the vines might provide easy access to.
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Re: Game Thread 2 - Enter the Krakeland Marsh

Postby Vargr1105 » Sun Jul 15, 2012 6:08 pm

Balfa

The dwarf follows the thief in his encirclement of the structure, providing added protection to his soft, thieving hide.

OCC: :D
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Re: Game Thread 2 - Enter the Krakeland Marsh

Postby connivingsumo » Mon Jul 16, 2012 4:29 am

Eggi

Also accompanies the Thief in his 'rounding' of the area.
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