4. Searching the Settlements

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Re: 4. Searching the Settlements

Postby greyarea » Wed Oct 10, 2012 5:17 pm

Tret, rogue

So we go in. Gobbies first, then regular formation. Tret takes the point, nudging the goblins with the tip of his nocked arrow. I doubt we will be able to take them by surprise now, so let's be ready for a fight, shall we?
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Re: 4. Searching the Settlements

Postby Spanningtree » Thu Oct 11, 2012 2:47 am

Soldath - Mage

That's acceptable. Looking at the gobbies expectantly.
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: 4. Searching the Settlements

Postby badams30 » Thu Oct 11, 2012 9:51 am

Athelstan - Fighter

"Yes, enough plodding around outside, it's time to get in here and kill some vermin." Athelstan will draw his sword and advance. He'll be extra cautious of the two goblins with us, and at the first sign that they've double crossed us, he'll mow them down.
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Re: 4. Searching the Settlements

Postby kipper » Fri Oct 12, 2012 7:44 pm

Renardius (Cleric)

Renardius draws his mace and follows.
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Re: 4. Searching the Settlements

Postby Spanningtree » Sat Oct 13, 2012 7:16 pm

Soldath - Mage

Soldath pulls out his bright shaft and shows it to Renardus: I've got ya covered.
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: 4. Searching the Settlements

Postby tumblingdice » Sun Oct 14, 2012 1:21 pm

By the light of Soldath's staff, much to the chagrin of your goblin companions, you stoop your heads, and proceed inside.

The action continues in Chapter 5. The Viper (Jaggadash) Goblin Lair...
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.
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