Up a cliffEinar (autopilot) takes the grapple from
Grimes and scurries up the steep rocks. He attaches the grapple and tugs twice to let you know it's secure. Soon you are all at the wall and then, once the coast is confirmed clear, over it.
each hex is 30 yardsYou can see the tower, it is close by to the west of you. It's about 35 feet high and the thief thinks he should be able to scale it if need be, although the rest of you don't think you can without the grapple used before. From this distance you can only make out one shape on its roof but there is no alarm: you do not appear to be noticed yet. The entrance to the tower, a door, is on your side of it but it is closed. You see flickers of light from within from what could be arrow-slits in the sides.
Inland you see a large structure of three partially nested domes, the largest of them at least as tall, if not taller, than the tower. These buildings are smooth and without windows or other features. You cannot see an entrance to it from your current position.
The rest of the island is fairly featureless. Nothing can grow in this darkness, so there are no trees or even scrub. You see a group of five or six creatures in the distance: probably a patrol of sorts by the way they walk.
Actions?Hit points and marching orderGrimes 18/34
--Furuk 29/36
Dieter 18/18
--Dandy 13/23
Einar 11/11