Thanks for the comments guys, glad you are enjoying the book!
DavetheLost wrote:Got the PDF. Densely packed is right. 65 pages and almost all of it game mechanics, tips and examples of mechanics in play, and other useful goodies. Very little "fluff", but with a genre like this you don't really need fluff, just pop a zombie movie in the DVD player or read some zombie fiction.
The Action Table is a great mechanic and the book is full of examples and descriptions of how to use it.
I'm slavering for victims, err players...
I'm glad people understand my intentions. I've avoided comparing
Rotworld with
All Flesh Must Be Eaten for a variety of reasons, but I suppose in this case I will. First I must say, I'm a big fan of Eden Studios and AFMBE. I used to write a lot of fan material for their games, and I have a couple contributions published in two of their books. One is a zombie world in Worlds of the Dead. But one of the things I find problematic with AFMBE is that once you strip away all of the fiction mood text, the game is mainly a system of character generation and zombie generation, with little advice for how to actually run a zombie game. The Dead Worlds are cool, but they don't actually walk you through how to setup your game. You would have to dive right into a world with the zombie apocalypse already underway. The supplement
One of the Living does help with that, but there are still unanswered questions. So my goal with Rotworld was to be succinct but as useful as possible to let you take the information and run with it. There is no way to cover all possible situations, but I think the rules in Rotworld will get you going in the right direction. There is a framework there that can be extrapolated.
But anyway, I'm so glad people are enjoying it!