Kaiju

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Kaiju

Postby MythAdvocate » Wed Nov 27, 2013 6:43 pm

Below is my take on "basic" kaiju for use in my home Mutant Future campaign. More will be posted soon at my blog:http://mythadvocate.blogspot.com/

Kaiju
"Monsters are tragic beings. They are born too tall, too strong, too heavy. They are not evil by choice. That is their tragedy. They do not attack people because they want to, but because of their size and strength, mankind has no other choice but to defend himself. After several stories such as this, people end up having a kind of affection for the monsters. They end up caring about them." -Ishiro Honda
Kaiju (怪獣 kaijū?) is a Japanese word that literally translates to "strange creature". However, the word kaiju has come to refer to a type of enormous monster spawned from the terrible energies of the Apocalypse. Atomic fallout, chemical and biological poisons, cybernetics, genetic engineering and cosmic radiation all have their role in the creation of these monsters. They are diverse in form and abilities, and although the ones presented here are mainly Kaiju breeds, many unique kaiju (called Daikaiju) exist as well. Daikaiju (大怪獣 daikaijū?, giant kaiju) are the largest of their kind and are always unique and very powerful.
All Kaiju are at least fifty feet in length and possess a minimum of 15 Hit Dice. Kaiju vary in their abilities and weakness, but have some abilities or immunities in common. All kaiju have the following common mutations:
Gigantism (Immense): Fifty feet or more and very heavy and strong.
Natural Armor (Super-Heavy): Kaiju have a minimum AC of 0.
Reflective Epidermis (choose type)
Fairly common mutations of Daikaiju (in addition to the above) are:
Complete Wing Development
Control Weather
Damage Turning
Dermal Poison Slime
Dual Headed
Energy Beam
Flight, Psionic
Force Screen
Plane Shift
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Kaiju: Earth Eater

Postby MythAdvocate » Mon Dec 02, 2013 5:57 pm

Earth Eater
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No. Enc.: 1d4 (1d4)
Alignment: Chaotic
Movement: 90' (30')
Burrow: 90' (30')
Armor Class: -4
Hit Dice: 17
Attacks: 2 or 1 (trample, tail slap or sonic blast)
Damage: 8d8, 2d10 or 10d6
Save: L17
Morale: 10
Hoard Class: None

Earth Eater are immense Kaiju that live in the deepest parts of the earth, burrowing through deep rock and eating ores and certain types of stone. Earth Eaters are bulky creatures resembling a titanic ankylosaurus (perhaps its ancestral form) with two antennae sprouting from its forehead. An Earth Eater is 100 feet from head to tail. These monsters have a particular liking for processed man-made materials such as concrete, processed metal, and petroleum products, which can bring them into conflict with the surface world. Such encouters are rare, but always devastating.
Earth Eaters have a sonic blast that is usable 3 times per day. It is a 100ft long, 5ft wide, cone. It inflicts 10d8 sonic damage, and characters must save vs stun or be or be stunned for 2d4 turns. If used on buildings or underground this sonic blast collapses buildings and tunnels. Any creature caught inside a collapsing cavern or structure takes 7d6 points of damage from falling debree. If opponents are not killed or driven off by its sonic blast, an earth eater will trample foes and attempt to pummel them with its huge tail club.
The only known weakness of Earth Eaters is water, which burns these creatures like acid, dealing 1d10 points of damage as the creatures flesh is turned to mud.
Mutations: Damage turning, energy beam (sonic), reflective epidermis (heat), epidermal susceptibility (water)
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