New Beginnings

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Re: New Beginnings

Postby badams30 » Wed Sep 07, 2016 1:06 am

You gather your weapons and put on your armor, and casually stroll out the hole in the wall of room #13, making your way through the dense growth to the chapel main door (room #12) You find the door 5' wide, and about 8' tall, it is dry rotted, but held together by iron bands and strapping. The door opens easily on its hinges with a dull groan.

Looking inside you see a roughly 40x50 room with 3 pews adjacent to 3 columns on each side of the room, and there is an altar centered at the back wall of the room, flanked by two statues of humanoid form, but in the shadowy recesses of the back of the room, they are obscured.

The most interesting thing about the room is that it appears dusty and old, but not overgrown or shattered like all the other areas of the keep. A cool breeze flows through the high slotted windows of the room, and there is an overall calmness in this place.

As everyone is taking in the room, Sharon examines the doorway for traps, and she finds nothing but dust. She also notes that it appears this room has seen little to no traffic in many, many years.
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Re: New Beginnings

Postby greyarea » Wed Sep 07, 2016 1:15 am

Imric enters carefully, glancing at each set of pews as he passes them, but trying to get a better look at the statues.
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Re: New Beginnings

Postby Miraje » Wed Sep 07, 2016 1:41 am

Kob will take post position just inside the door where he has a clear sword-swing, watching both the interior and being cautious that no one is following them in.
-- If you let their characters die, they stop suffering... --
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Re: New Beginnings

Postby Spanningtree » Wed Sep 07, 2016 1:45 am

Grun also enters taking everything in.
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: New Beginnings

Postby merias » Wed Sep 07, 2016 2:43 pm

Scrags enters and moves to the back of the room, examining the altar and statues more closely, but not touching them yet.
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Re: New Beginnings

Postby jcftao » Wed Sep 07, 2016 10:31 pm

Brother Knute will walk around the room looking at any interesting features. He will examine the statues near the altar. Does he know what deities they represent?
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Re: New Beginnings

Postby badams30 » Thu Sep 08, 2016 12:58 am

Further examination of the chapel reveals:

The pews are plain but very sturdy in construction. They are dusty and well worn, but don't appear to have been used in a long time. The columns are made of the same stone as the keep, but appear to be in better condition than the keep's walls and other rooms. Cloak hooks are located on the walls next to the far end of each pew (but all hooks are empty)

Scrags and Imric cautiously advance toward the back of the chapel and the shadowy area where the statues are located. As they reach the area where the chapel curves into a semi-circle and the floor rises up about a foot, 4 previously unnoticed torches in the wall (evenly spaced along the back wall of the chapel) suddenly come to life - glowing with a bluish flame. There is no apparent source of the ignition of the torches. As the torches illuminate the room, you can clearly see the rest of the area.

The statues are identical - a muscular human with piercing gaze, long hair and a commanding stance clad in leather armor with a longbow in one hand, and an outstretched hand with an open palm, face up. At the foot of each statue is a small brass bowl, each contains some dust covered coins.

The altar is carved from a huge piece of wood, and has been polished to a smooth shiny gloss. A large circular stone basin approximately 2 foot tall rests upon the altar in the center. It appears empty.
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Re: New Beginnings

Postby Spanningtree » Thu Sep 08, 2016 1:20 am

Grun

Best leave the coins where they are, no need to have some lofty one take notice of us. Grun will take a closer look at the altar.
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: New Beginnings

Postby Miraje » Thu Sep 08, 2016 1:24 am

Kob comes to full alert when the torches flare, and moves to make sure he has clear space to swing his sword. He generally has no problem with magic (he doesn't understand it so he just shrugs it off), but he doesn't like things that happen with no explanation.
-- If you let their characters die, they stop suffering... --
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Re: New Beginnings

Postby merias » Thu Sep 08, 2016 3:28 am

"Those statues seem ta be waitin' fer someone ta put some coins in their hands...stand back now!" Scrags says. He carefully lifts a coin from each bowl and places it on each statue's hand in turn, assuming the first one he tries it on does not result in severe death, etc.

ooc: What could possibly go wrong? :).
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