Again, into the Manor

greyarea's Labyrinth Lord game

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Re: Again, into the Manor

Postby badams30 » Mon Jul 29, 2013 2:42 pm

Grimes - Fighter

OOC: Can Grimes move about in webs freely due to the cloak? If so, he'll wade in and chop more stink lizard. Otherwise, he'll stand back, covering his nose and chuckling at the plight of the lizards, waiting till he can swing at them.
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Re: Again, into the Manor

Postby greyarea » Mon Jul 29, 2013 2:49 pm

OOC: Yes, he can. He walks on the webs like a spider-halfling.
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Re: Again, into the Manor

Postby badams30 » Mon Jul 29, 2013 5:11 pm

Grimes - FIghter

OOC: Outstanding.

IC: Grimes flits about like a Halfling Peter Parker, chopping at the webbed stinky trogs, all the while with a strange happy smile on his face...
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Re: Again, into the Manor

Postby tumblingdice » Mon Jul 29, 2013 11:29 pm

Castinus, whose guiding spirit stopped receiving notifications and then went on vacation without telling anybody :oops:, draws another arrow and fires at t3. He'll take a few steps forward if need be to avoid hitting any of his companions.

4 arrows deducted (including those from auto-piloted rounds).
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.
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I was hoping to not get that close to em.

Postby Fearghus » Tue Jul 30, 2013 2:39 pm

Einar, Thief

Einar backs towards the south wall, sheathing his sword and pulling his bow. If he can let loose an arrow he will take aim at the trog against the wall (t5).
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Re: Again, into the Manor

Postby Spanningtree » Tue Jul 30, 2013 9:47 pm

Dieter - Mage

If Dieter can hit any of the trogs from his position without getting caught up he will. Otherwise he'll wait for the amazing halfling.
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: Again, into the Manor

Postby greyarea » Thu Aug 01, 2013 3:15 pm

Den of Stink 5

OOC: I could roll this all out, but why?

Between bows and halfling grace (!?), the trogs all die.

You're all barely recovered when a secret door opens, smashing inward. IIIIIIIIIIIT'S VERA! says the ogre mage as the hulking figure enters the room. Surprise roll [1d6] = 1 The party is caught off guard. Get 'em Fang, she yells as her dire wolf comes in too!

Vera casts charm person on Dandy Dandy saving throw [1d20] = 3. The dwarf's eyes glaze over and then his countenance changes! He's not himself!
Fang attacks Furuk Fang attack [1d20] = 17, dmg [2d4] = 8 biting through a chink in his armor and drawing blood!

Image

Boy, that escalated quickly!

Actions?

Hit points and marching order
Grimes 31/46
--Furuk 38/51
Dieter 27/27
--Dandy 33/33
Castinus 29/29
--Shaelyyndenel 19/19 - stoned
Einar 11/11
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Re: Again, into the Manor

Postby Fearghus » Fri Aug 02, 2013 12:27 am

Einar, Thief

"Not good!", Einar thinks to himself. He shoulders his bow and draws the sword at his hip. Attempting to use the confusion of the melee to his advantage, Einar attempts to move to a beneficial position in order to run through Vera.
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Re: Again, into the Manor

Postby Craigers07 » Fri Aug 02, 2013 1:09 am

Furuk - Fighter

Furuk fights the wolf off of him and returns the favor with his sword.
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Re: Again, into the Manor

Postby tumblingdice » Fri Aug 02, 2013 2:20 am

Castinus comes to Furuk's aid, firing an arrow at the dire wolf.

Arrow deducted
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.
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