Wandering GhoulsINITIATIVE baddies [1d6] = 4 party [1d6] = 5Morgan the Paladin holds his holy symbol aloft.
turn [2d6] = 7 His command is ignored.
Fr Redmond (
autopilot) tries his hand, holding aloft the symbol for Zagyz
turn [2d6] = 9turned [2d6] = 10 Three of the ghouls take flight down the west passage. Two remain.
Calthas fires an arrow
Calthas arrow [1d20] = 1 FUMBLE [1d20] = 8 "You accidentally smash your weapon against a solid, unyielding object" Your bowstring snaps and you will need to restring your bow. (Luckily, archers carry extra bowstrings just in case, right?)
Effric throws a flask of oil
Effric pitch [1d20] = 16 Hit! The oil splashes across the ghouls.
Tavin flings his dagger
Tavin dagger toss [1d20] = 17 hitting the ghoul to the left!
dmg [1d4] = 1Thurwin fires a "magic blast"
Thurwin blast [1d20] = 13 dmg [1d3] = 2 The blast ignites the oil!
dmg [1d8] = 4, [1d8] = 4The ghouls are aflame!
Caydon fires his bow
Caydon attack [1d20] = 11 and the missile misses, clattering in the hallway beyond somewhere.
The ghouls take action.
morale check [2d6] = 9 They decide to stay and fight.
The first attacks
morale check [2d6] = 9 Morgan
monster attack [1d20] = 3 monster attack [1d20] = 9 monster attack [1d20] = 8 and misses thrice!
The second attacks
which one [1d7] = 5 Fr Redmond
monster attack [1d20] = 16 monster attack [1d20] = 11 monster attack [1d20] = 8 hitting once
dmg [1d3] = 3.
Save vs. paralysis! [1d20] = 5 The cleric is paralyzed by the blow!
Two burning ghouls are in your midst! They have paralyzed your cleric! It seems that now is a good time to declare your...
Actions?Hit points and marching orderEffric 10/10 <4/1>
Morgan 18/18
--Calthas 13/13
Tavin 9/9 <>
Father Redmond
10/13 <>
Caydon 11/11
--Thurwin 5/5 <sleep/sleep>