Skull Mountain: The Lake

greyarea's Labyrinth Lord game

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Re: Skull Mountain: The Lake

Postby greyarea » Mon Aug 13, 2012 8:07 pm

All in all it's just another brick...

You circumnavigate the island (you know for certain that it is an island now!) looking for a chink in the wall (Show me thy chink to blink through with mine eyne!) but you find none. The wall looks sturdy all around. You see again the tower and dock as you come full circle around the ominous island.

Image

You are about to make for shoer to climb the hill to the wall when you notice four Giant Frogs approaching the boat. Apparently you got too close to their home. They are ribbiting mad and attack!

Actions?

Hit points and marching order
Grimes 18/34
--Furuk 29/36
Dieter 18/18
--Dandy 13/23
Einar 11/11
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Re: Skull Mountain: The Lake

Postby badams30 » Mon Aug 13, 2012 10:17 pm

Grimes - FIghter

Sighs and says "Before this night is out, we'll have every critter in this puddle accosting us... looks like it's time to kill these too..."

He'll get ready with his sword, but also being mindful of his position in the boat - he doesn't want to get tongue dragged into froggie jaws..
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Re: Skull Mountain: The Lake

Postby Spanningtree » Tue Aug 14, 2012 2:38 am

Dieter - Mage

OCC: Can we get to the shore before they attack?
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: Skull Mountain: The Lake

Postby greyarea » Tue Aug 14, 2012 2:45 am

Yes, I'll allow you to get to shore but that takes both rowers out (Furuk and Grimes) for one whole round of battle.
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Re: Skull Mountain: The Lake

Postby Spanningtree » Tue Aug 14, 2012 2:57 am

Dieter - Mage

OCC: Up to Furuk and Grimes if you want to get to shore. Might be better to fight off the water. Shrug.... okay Grimes was right, we should have gone for the pier. Quote: You should have taken the money Toombs...
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: Skull Mountain: The Lake

Postby badams30 » Tue Aug 14, 2012 11:17 am

Grimes - Fighter

Assuming the vote is to run like heck for the pier, Grimes will start paddling quickly. If the vote is to fight it out, he's ready too.
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Re: Skull Mountain: The Lake

Postby Craigers07 » Wed Aug 15, 2012 12:22 am

Furuk paddles faster towards the shore after seeing the frogs.
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Re: Skull Mountain: The Lake

Postby Spanningtree » Wed Aug 15, 2012 4:07 am

Dieter - Mage

Dieter will slip his shaft of light out and drop it into the water behind the boat hoping it will attract the large amphibians.

OCC: Shaft deducted from sheet.
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: Skull Mountain: The Lake

Postby greyarea » Thu Aug 16, 2012 7:31 pm

Frogger

INITIATIVE frogs 3, party 6 Party has initiative

Dieter drops his light shaft into the water, hoping to distract the frogs. INT check (D20, 10, SUCCESS). (d4, 3) Three of the frogs are attracted to the light and swim after it as Grimes and Furuk row hard towards land.

Einar (autopilot) looses a shaft at the remaining frog (d20, 11, HIT, dmg d6+1, 2+1=3) and the arrow imbeds in the creature.

Dandy (autopilot) throws his hammer (d20, 20, CRITICAL HIT, MAX DAMAGE) and the frog's head caves in. Its lifeless floats away.

The boat hits the rocky shore and wedges between two boulders by the force of the rowing.

You are ashore. The three remaining frogs are under water, possibly fighting after the light shaft (now lost), having forgotten about you. The boat, fragile from the sturgeon attack, looks hopelessly damaged by the rocks: a large gash in the side letting water seep in at an alarming rate. If you need off this island, you're stealing another boat!

You recover your gear and scramble up the rocks as the little boat takes water.

Do you take the gear that was on the boat? (A heavy crossbow with 10 bolts, three of which are wrapped with pitch-soaked rags, as well as two 100' hemp ropes with grappling hooks, a shuttered lantern, flint and steel, and six flasks of oil.) Does Dieter still carry the lantern?

The rocky slope is slippery wet. It will be a tough climb for all (except your resident burglar) up the slick, steep rocks, and the water just off shore is deep.

(secret roll) Luckily, no one seems to have heard the battle or the crash of the boat into the island. You hear no alarm.

Actions?

Hit points and marching order
Grimes 18/34
--Furuk 29/36
Dieter 18/18
--Dandy 13/23
Einar 11/11
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Re: Skull Mountain: The Lake

Postby badams30 » Thu Aug 16, 2012 10:49 pm

Grimes - Fighter

Grimes grabs one of the ropes w/ grappling hooks and he whispers to anyone in particular, "Grab the oil and lamp if you can.."

OOC: Thinking the grappling hooks might make too much noise, his thought is that if we can have Einar scale the wall and plant the hooks, we can climb up....
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