2E Monstrous Manual wrote:A mind flayer can also use the following arcane powers, one per round, as a 7th level mage: suggestion, charm person, charm monster, ESP, levitate, astral projection and plane shift. All saving throws against these powers are made at a -4, due to the creature's mental prowess.
Mark wrote:The 2E AD&D had a non-psionic variant. Beyond the tentacle attacks,A mind flayer can also use the following arcane powers, one per round, as a 7th level mage: suggestion, charm person, charm monster, ESP, levitate, astral projection and plane shift. All saving throws against these powers are made at a -4, due to the creature's mental prowess.
That might give you a starting place.
johnnybleu wrote:I think Mark's suggestion of using similar M-U spells as a template is a pretty good idea, actually.
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