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Defiance!

PostPosted: Thu Apr 18, 2013 7:22 pm
by mystaros
Did anyone else here see Defiance?

If so, are you as interested in the possibilities of a Mutant Future campaign set in that world?

Re: Defiance!

PostPosted: Fri Apr 19, 2013 12:29 pm
by bighara
I did not see it, but any developed MF settings would be cool to see.

Re: Defiance!

PostPosted: Sat May 11, 2013 1:18 pm
by knottyprof
Well, we are into four episodes now. For a SyFy produciton it is a pretty decent show. Storylines are a bit predictable. Not sure how well it will translate into a game setting (other than the video game that was released in tandem with the TV show).

Re: Defiance!

PostPosted: Fri May 17, 2013 9:24 pm
by mystaros
Yeah, I was hoping for something less... common. It's not bad so far, and it is starting to show some promise, but I'd hoped for more weird action. So far we have only seen two monstrous things... the Wolf-Beetles in the first episode, and the Hellbugs in the third...

I think there is something in how the alien races all deal with each other thast would work in MF for how mutant races deal with one another. And the Frontier/PA look of the town works nicely. I'd just like to see more... action. And not the Castithan Bath House sort, either...

Re: Defiance!

PostPosted: Tue Jun 04, 2013 3:00 pm
by knottyprof
Watched the latest episode last night and all I can say is ... Razor Rain.
Every round spent out in the open there is a 20% chance character gets hit with a piece of red hot metal unless a saving throw versus Death is made. If unsuccessful, the character takes 3d6 points of damage.
Vehicles and Structures have a 50% chance of being hit and taking structural damage. Combustible materials have a 50% chance of catching on fire if struck by razor rain.
These storms typically last 1d4 minutes or more depending on the debris falling down out of orbit.

I plan on using this environmental effect soon, it seems a natural fit for the mutant future.