1. The Village of Pramayama

tumblingdice's Labyrinth Lord game

Moderator: tumblingdice

1. The Village of Pramayama

Postby tumblingdice » Fri Oct 02, 2015 2:18 am

Introduction

For years, the Great Waste to the west of the Republic has been the home of nomad raiders. Petty little tribes, both human and otherwise, have roamed this trackless waste, raiding each other and the surrounding settlements. For a while, the local lords easily controlled this banditry. Then the tribes became dangerous: the raiders apparently set aside their feuds and prepared for war. Spies reported massive armies gathering. Shortly, some of the farthest flung towns were no longer heard from.

Heeding their spies and the stories of refugees from the west, the lords and the governor of the Republic sent out a call for arms. Throughout the settled lands, they asked for mercenaries and experienced men to fight the nomad foes. All manner of men answered--peasants, mercenaries, veterans, elves, and adventurers. Among these many came your group.

You were late in arriving, for the main army had already marched. Your party joined the ragtag lot of reserves going to meet them: the undesirables and unusables of those who came to fight. Along the way there were many quarrels and disputes. Peasants fought for a dead man's boots; drunken mercenaries ransacked a village; men were knifed as old blood feuds broke out. Finally, the reserves reached a village only recently taken by the main army. Still among the smoking ruins were the signs of nomad enemies--humans, ogres, and other unknown creatures. The commanders halted at this place. Now you have been camped here for several days.

Image
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.
User avatar
tumblingdice
 
Posts: 2730
Joined: Sat Dec 18, 2010 4:12 pm
Location: Southern NH

Re: 1. The village of Pramayama

Postby tumblingdice » Fri Oct 02, 2015 2:20 am

Day 1, Village of Pramayama, noon

Pramayama: civilization's final outpost on your trip west into the madness of the Sind Desert, another village destroyed by the marauding desert nomads. All but two of the villagers gone; the rest either killed or fled east to safety. All food--grain and cattle--has been taken or driven away. The stony fields that passed for farmlands lie stained with the blood of man and beast alike.

Image
1 sq. = 20'

You and the rest of the reserves have spent the last three days using what few resources you have to try and set things right. Burying and burning the dead. Drying mud into bricks to repair the huts. Chopping the remaining palm trees to rebuild the palisade, and weaving palm leaves to mend the fences.

There have been no reports from the main army.

Because your small group of six has more experience than the normal soldier, you have been made special scouts and have been given the title "Guides." This has managed to keep you from having to do most of the dull and demeaning work of the ordinary soldier. Still, you pitch in when you can.

After a morning spent patrolling the lands to the south, you're resting in a lean-to, watching some of the ordinary soldiers at work. Beyond the haze of the heat rising off the earth, and the sounds of hammers, shovels and trowels, you see a ragtag group, even more ragtag than the lot of you, making their way into the village from the north, materializing out of the dust. Haunted men, hunched old women, and small frightened children.

Another group of refugees from the looks of them.

Actions?
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.
User avatar
tumblingdice
 
Posts: 2730
Joined: Sat Dec 18, 2010 4:12 pm
Location: Southern NH

Re: 1. The village of Pramayama

Postby badams30 » Fri Oct 02, 2015 2:35 am

Aristide Vicente - Thei, uh... gentleman rogue

Aristide stands up and stares in the direction of the approaching vagabonds. he runs his fingers through his impeccably maintained hair and nods in approval of his grooming efforts. He tips his head in the direction of the newcomers and says to the group (no one in particular) "Whew, that's a tough looking bunch. Wonder what their story is?"

He'll stand back a bit and wait to see what develops, keeping his hand wearily on the hilt of his sword. If his companions advance, so will he.
Last edited by badams30 on Fri Oct 02, 2015 11:00 am, edited 1 time in total.
User avatar
badams30
 
Posts: 3980
Joined: Mon Aug 15, 2011 4:08 pm
Location: Apex, NC

Re: 1. The Village of Pramayama

Postby greyarea » Fri Oct 02, 2015 2:58 am

Zelaz (Mage) has spent the day assisting with his ring of telekenesis. He takes little notice of the newcomers, instead grumbling, Guides? We're no guides. We're a Black Company if I've ever seen one. Those that did this must pay and we must be the tax collectors...

He lifts another body for the pyre for the regulars, one eye alert for trouble.
User avatar
greyarea
 
Posts: 4599
Joined: Wed Dec 15, 2010 5:45 pm
Location: Chicagoland, IL

Re: 1. The Village of Pramayama

Postby connivingsumo » Fri Oct 02, 2015 4:32 am

Roikos
Peforms rights for the dead as he helps Zelaz move the corpses, then looks the direction hinted by Aristide. Looking back at his companions, "I'll great them." His brow dips and his voice becomes stone, "Keep an ear for trouble." With that, he acknowledges any of his companion's eyes that look at him, then quickens a step to the group nearing the broken village.
SUCCESSFUL "TRADES" with: tumblingdice x2, Blood axe, and Kipper! ~ thanks to all of you! :D

"Be the change you want to see in the world." ~Gandhi
“If more of us valued food and cheer above hoarded gold, it would be a much merrier world.” ~J.R.R. Tolkien
User avatar
connivingsumo
 
Posts: 1348
Joined: Thu Dec 16, 2010 10:26 pm
Location: Northern Colorado, USA.

Re: 1. The Village of Pramayama

Postby saalaria » Fri Oct 02, 2015 6:49 am

'Sir' Joffrey

The florid knight stops his impatient pacing and stares for a minute at the newcomers. He pauses, hears the clerics words then apparently making some decision speaks:

"I shall join in this endeavour, good Roikos. Come let us make them welcome."
saalaria
 
Posts: 227
Joined: Thu Mar 14, 2013 8:57 pm

Re: 1. The Village of Pramayama

Postby kwll » Fri Oct 02, 2015 1:10 pm

"Wait for me, friends! It's time something new happens, things have been a but dull as of late..." exclaims Tasrem End before joining his companions, abandoning the contemplation of one of the rare plants he has been able to spot in this barren place.
Tasrem End lvl 8 Magic User HP 15/15 XP 200001/310001
Meringered lvl 4 Cleric HP 14/14 XP 12246/12501
Calthas lvl 2 Elven Archer HP 18/18 XP 119/190
User avatar
kwll
 
Posts: 780
Joined: Tue Apr 17, 2012 7:28 am

Re: 1. The Village of Pramayama

Postby Spanningtree » Fri Oct 02, 2015 4:56 pm

Taranna

Taranna wipes some sweat fro her brow and continues helping cook the mid-day meager meal. She will keep an eye on the newcomers hoping there might be some interesting news from outside this hell hole.
Anall nathrack uthos bethos doss yell yenva. -Merlin
User avatar
Spanningtree
 
Posts: 3190
Joined: Wed Feb 23, 2011 2:50 am
Location: LV,NV

Re: 1. The Village of Pramayama

Postby tumblingdice » Fri Oct 02, 2015 8:59 pm

As the newcomers approach, the soldiers look up from their labors, happy for an excuse to stop. Some lean on their shovels. Others grab rags to wipe the dirt from their hands. Some put their hands to their weapons. All seem content to stand by and let the scene play out as Roikos, Joffrey and Tasrem take the lead in greeting them. A silence hangs in the air, broken only by the sounds of boots scraping their way over the gravel.

One of the refugees steps forward, a man who looks to be in his mid thirties, his hair black, his skin rosewood, his bare feet raw. "I am Rashan," he says, "from Dhoraji to the north. Three nights ago, desert raiders came in the darkness and sacked our village. Men. Monsters." He looks around at the assembled crowd, pausing a moment to catch his breath. "They took no prisoners. No hostages. We were the only survivors. We haven't eaten in two days. My mother, my children are starving. Can you help us?"

The rest of the group fix hard stares upon you. A young girl clings to her mother's dress, then buries her face in it.

Actions?
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.
User avatar
tumblingdice
 
Posts: 2730
Joined: Sat Dec 18, 2010 4:12 pm
Location: Southern NH

Re: 1. The Village of Pramayama

Postby tumblingdice » Fri Oct 02, 2015 9:52 pm

greyarea wrote:Those that did this must pay and we must be the tax collectors...

I think we have another song for the soundtrack. We're looking at at least a double album, maybe even a box set.

Wait. Is Zelaz moving dead bodies around using telekenisis? That's messed up. Perfectly fitting for a Glantrian mage.
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.
User avatar
tumblingdice
 
Posts: 2730
Joined: Sat Dec 18, 2010 4:12 pm
Location: Southern NH

Next

Return to Master of the Desert Nomads

Who is online

Users browsing this forum: No registered users and 1 guest