5. Viper (Jaggadash) Goblin Lair

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Re: 5. Viper (Jaggadash) Goblin Lair

Postby badams30 » Tue Jan 22, 2013 1:24 pm

Athelstan - Fighter

Athelstan looks at the ugly (but not raining) sky and says "Well, at least there is no rain. What do you all think? We could go to the Segneyev (or however it's spelled) homestead, but the people we met said it was destroyed, and do we think we'd find anything different than we've found at the other locations? I think perhaps since we are so close, we could consult these elves and see if perhaps they can lead us in the right direction."

Athelstan looks about, looking for any other suggestions...
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby greyarea » Tue Jan 22, 2013 3:49 pm

Tret, rogue

Consulting elves? Tret spits. Yeah, if we have to. They might have info on that man-horse-not-a-centaur guy.

I'd prefer to take out the Reds while we know where they are. I'm still not happy about being shot in the back...
He looks meaningfully at Soldath ...by the frickin' goblins. I say we take them out like we took these guys. Real quick and all. We should have the drop on em.
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby tumblingdice » Thu Jan 24, 2013 1:44 am

One vote for the elves, one for the goblins. Anybody else want to chime in?
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby Blood axe » Thu Jan 24, 2013 1:56 am

Which would allow us to rest / heal up? That gets my vote.
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby Spanningtree » Thu Jan 24, 2013 2:30 am

Soldath - Mage

Hmmm... they killed my horse. I think for the short term the more dead goblins about the better.
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby greyarea » Thu Jan 24, 2013 3:33 am

Tret, rogue

Your horse? They killed my best friend. But I agree with you, let's kill goblins until there are no more to kill.
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby badams30 » Thu Jan 24, 2013 1:23 pm

Athelstan - Fighter

Athelstan smiles and says "I'd not pass up a chance to settle the score with the goblins. Let's move out!"
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby tumblingdice » Fri Jan 25, 2013 2:18 pm

Anybody else care to chime in? Otherwise, it's off to the Red-blade goblin lair.

According to Vlack's map, it looks to be about 27 miles to both the Red-blade lair and the Lake of Lost Dreams. With your late start, and because there are three horses between the five of you, you can probably make it about 15 miles today before sunset, traveling through forest.
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby kipper » Fri Jan 25, 2013 7:18 pm

Goblins are fine, but let's make sure we're all fully healed up before we arrive!
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby tumblingdice » Sat Jan 26, 2013 3:16 am

Day 14, Moldain, Thaumont 14th, Dymrak Forest, sunset

Following Vlack's map, you set out in a southwesterly direction from the Viper lair toward the Red-blade lair. There are no trails to follow, so you rely on whatever your innate sense of direction tells you. Before long, a heavy rains begins to fall, and a cool wind soon makes you soaked, chilled, and miserable.

Fortunately, your dampened spirits are the worst thing you encounter during the day. The rain lets up shortly before sunset. There's no beaten path to wander off, so you can camp anywhere you like.

Actions?
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