Surfing HalfOrc wrote:OK, I'm just checking to see if I did this right: A thief character (based loosely on Sly Cooper)
Might 2D
Staff 3d+1
Agility 4D
Dodge 6D
Stealth 5D
Wit 3D
Pick Lock 4D
Charm 3D
Streetwise 4D
Perks
Attractiveness
Destiny
Complications:
Personal Code
Dodge: 18, Block: 6, Parry: 9, Soak 6
Posessions:
Staff 3D+1
Gear:
Staff
Lockpicks
I'm not looking to "optimize" this character, just if I got the basic math down right. Let me know if anything is glaringly wrong.
I couldn't help you optimize if I tried, since I'm still so new to the system, too
That said, here's what I've got:
* Stats add up to 12, good
* As written, Perks cost
whole skill dice, not individual pips (which it looks like you were using), so with those two perks you've overspent on skills. Attractive & Destiny add up to 3 whole dice (yow!) which should - at default levels - leave you with only 4 dice to spend on skills.
* As listed above, your Parry (at least with the staff) should be 10, not 9, since you add pips to the Skill X 3 (in this case, 3D X 3 + 1 pip = 10) total for defenses.
* As listed above your damage with the staff should be 3D+2 since damage is equal to your Might dice (2D) + the weapon's damage (1D+2)
All-in-all not a bad first run, though, SHO. I know I outright mangled my first couple of attempts a Mini Six characters, so you've got me beat already
Hopefully harmyn or someone else who knows D6 better than I do can confirm what I've said above, since it's all based on my own relatively limited understand of and experience with Mini Six.