Among the bodies of the leaders,
Grimes finds 50 GP, a nice gem (also worth 50 GP), and a necklace worth 250 GP. NOt bad but not a horde by any means. All armor, weapons, and the like are dented and smashed by the hailstones and are worthless.
The DM is saddened a bit by the brevity of the action.
The continue your trek. With no sun to see, night and day have little meaning. However the time passes as you go, and the grey seems lighter during the "daytime" and night seems darker, murkier somehow. You are nearing the time when you might set up camp, when
what happens next [1d20] = 1 you see a large group of folk on horseback, around a score of them by quick count, riding down the trail towards you.
They have not acted hostile yet but appear to have spotted you.
Actions?Hit points and marching orderGrimes 46/46
--Furuk 59/59
Dieter 31/31 < magic missile x2, sleep, continual light, stinking cloud, fireball, lightning bolt, slow, Evard's black tentacles, arcane eye >
--Dandy 33/33 < CLW x6, Bless, Hold Person, Find Traps, Augury, Silence 15', Remove Curse, Dispel Magic, Speak with the Dead, Glyph of Warding, Protection from evil 10', CSW, create food and water >
Castinus 34/34
--Acquaire