by greyarea » Wed Oct 12, 2011 2:35 pm
Lizardmen battle round 3
INITIATIVE (party, lizardmen, d6, d6, 2, 2, SIMULTANEOUS action) ~ this is always interesting
Einar knocks another arrow and fires it (d20+1, 8+1=9, MISS) but the shot flies wide.
Anadrea swings her sword (d20+1, 2+1=3, MISS) but misses. Kalvain swings his mighty bastard sword (d20+4, 4+4=8, MISS) but the lizardman slides by the slice unharmed. The spear of the lizardman (d20, 18, HIT) again finds its mark, and again (dmg, d6+1, 5+1=6) wounds the mighty paladin.
Dandy swings his dwarven hammer again, (d20, 9+3=12, MISS) but just misses his foe. Furuk swings his sword (d20+3, 11+3=14, HIT) and hits the first lizardman, (dmg d8+3, 1+3=4) and runs him through, killing him dead.
Cygnus struggles against his "pet" who still binds him but will be loose in a turn. Dieter brings the healing potion to his lips, and (d6+1, 2+1=3) brings some comfort to the druid. The lizardman Cygnus faces thrusts his spear (d20, 19, HIT) and hits (dmg d6+1, 6+1=7) negating the effect of the potion and ending the druid's life.
Cygus lies dead, the snake that bound him in his last breath returning to staff form, and the lizardman who pierced him looks about, the last of his pack (Morale check, 2d6, 10, pass) and settles back on his haunches with spear raised ready to spring and fight to the end.
Actions?
Hit Points
Paladin Kalvain 14/36
Cleric Dandy 18/23
Sylvan Anadrea 15/22
Vismund Druid -1/27
Fighter Furuk 22/36
M-U Deiter 13/18
Thief Einar 11/11