YHWH wrote:The more I think about XP for GP the more I like it.
It's like a story reward except it's nice and quantifiable. The 1000 XP for getting the gem out of the wizard's tower covers all the problem solving, sneaking and etc you did to actually get it.
Of course the DM shouldn't use it in situations where it doesn't make sense; borrowing, selling or stumbling over something by chance is very different from a successful dungeon raid.
I'm on the fence about XP for magic. I've read good arguments both for and against.
YHWH wrote:It's like a story reward except it's nice and quantifiable. The 1000 XP for getting the gem out of the wizard's tower covers all the problem solving, sneaking and etc you did to actually get it.
Of course the DM shouldn't use it in situations where it doesn't make sense; borrowing, selling or stumbling over something by chance is very different from a successful dungeon raid.
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