At this point, it's too dark to see what else is here. This hill is in a clearing that is matted, swampy earth for a good ways around. You recall seeing a woods or forest to the south when you fell to earth, and smoke rising which could be from a house or small settlement that ways. There is no way to see it from here now, though.
Grimes helps stoke up a fire. He searches the "face" at the top of the hill but, regardless of his instance otherwise, there is no daylight. He finds no entrance, but does discover a rabbit hole with one of his big, hairy feet. He's lucky he doesn't twist an ankle.
The night passes without incident. The moon never rose or it is a new moon, but darkness characterized the night. Even the stars seemed less bright than normal.
Come morning, the side of the hill is dewey and a bit slick in places. A low fog hugs the ground, about eye-height for the dwarf and halfling. From the upper part of the hill you can see the small woods to the south and a smoke that leads you to believe there could be a population there. You reckon that it's a few hours hike from here. Every other direction leads to more wastes: low hills, scrabby ground, and streams or small lochs. This might be a great place to harvest peat if there wasn't this whole lich issue to deal with.
The two other entrances that were found seem slightly less daunting in the hazy daylight. It will probably take at least an hour with the whole party working to clear each entrance enough for use.
Actions?
Hit points and marching order
Grimes 45/46
--Furuk 59/59
Dieter 27/27 < Magic Missile, Sleep, Continual Light, Stinking Cloud, Fireball, Hold Person >
--Dandy 33/33 < CLW x6, Bless, Hold Person, Delay Poison, Augury, Silence 15'r, Glyph of Warding, Remove Curse, Dispel Magic, Protection from Evil 10' radius, Cure serious wounds >
Castinus 34/34
--Shaelyyndenel 22/22 < Charm Person, Magic Missile, Continual Light, Invisibility, Fireball >