We have need for one or two more players. Right now we have a fighter, a dwarf, a thief, and a wizard. Our cleric just got killed by a dire wolf.
Here's the original plug:
Barely one day's march from Kelven, the uncharted tracts of the Dymrak forest conceal horrors enough to freeze the blood of civilized folk. Those who have ventured there tell how death comes quick to the unwary--for the woods at night are far worse than any dungeon.
But you are adventurers, veterans of many battles, and the call of the wild is strong. Will you answer the call, or are you afraid of the dark terrors of the night?Posting time-frame every 2-3 days, though players usually respond within 1-2. Use LL core rules; character generation will be 4d6 minus lowest roll, any order. Starting XP will be 5,001, giving us a range of levels from 2 to 4; maximum hit points at first level, roll for subsequent levels. Starting gold, equipment, and magic items will be determined later.
This module is a campaign in itself, set in the Grand Duchy of Karameikos, and comprised of several wilderness, dungeon and town adventures. Not everyone who starts may end up finishing. No problem. The plot is flexible enough to accommodate this, and the setting is populated just enough to allow for easy character (and player) entrances and exits.
Respond here if interested.
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.