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Spell Flavor

PostPosted: Wed Nov 30, 2011 5:37 pm
by Niccodaemus
I did some tweaking on spell descriptions for my Shatterworld campaign.

I know I've made continual light and continual darkness quite powerful, but it fits with:

1) my contempt for the spell in general
2) the theme that magic is dangerous, an not something you can "set it, and forget it"

Labyrinth Lord Spells in Shatterworld

Re: Spell Flavor

PostPosted: Thu Dec 01, 2011 12:14 am
by Blood axe
Alot of your spells use "spirits" - can they be turned or affected by Clerics or Clerical spells?

Re: Spell Flavor

PostPosted: Fri Dec 02, 2011 2:44 pm
by Niccodaemus
Turning undead in Shatterworld by default is the domain of Phanes, god of all life (fauna). He does not concern himself with things that are not of his creation. So, a spirit inhabiting a corpse (zombie, skeleton, etc...) can be turned, but disembodied spirits, other than of those who were once among the living (ghosts, wraiths) are not his concern.

A circle of protection of the appropriate type however, is likely to keep spirits at bay. Protections are attuned to the domains of the spirits themselves. A circle of protection from the fire would create a shield against summoned fire. Each type of spell would have its own protection spell. Knowing a spell does not mean you know the protection spell against it.