Re: Dark Dungeons
Posted: Fri Mar 30, 2012 1:30 pm
Hmmmmm.....I'm not liking the Elf & Wizard change-up. Thank you for the link!! Much appreciated.
A forum for discussion of Labyrinth Lord, Mutant Future, Starships & Spacemen, or other old-school gaming discussion.
http://goblinoidgames.com/forums/
Blood axe wrote:Black Wyvern wrote:I read through Dark Dungeons a couple times and I liked a lot of it, the lack of level limits, the skill system and the immortal rules really stood out, but I like my basic game to be basic so I toss it in with BECMI and RC as too complicated to fit my "basic" gaming style.
I also like the old red/blue Moldvay books, but Im gonna take a look at this.
Dyson Logos wrote:If anything, his houserules of the skills make the system better than the ones in BECMI which could end up replacing a thief with any other character with enough skills and the right skill choices. That isn't possible in Dark Dungeons which is a huge bonus in my books.
redwullf wrote:One really odd change in Darker Dungeons is the "reversal" of Magic-Users and Elves - that is, elves become the squishy casters and MUs become the armor clad tough-guys.