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Re: Dark Dungeons

PostPosted: Fri Mar 30, 2012 1:30 pm
by Blood axe
Hmmmmm.....I'm not liking the Elf & Wizard change-up. Thank you for the link!! Much appreciated.

Re: Dark Dungeons

PostPosted: Mon Jun 25, 2012 6:29 am
by tallha-1
Blood axe wrote:
Black Wyvern wrote:I read through Dark Dungeons a couple times and I liked a lot of it, the lack of level limits, the skill system and the immortal rules really stood out, but I like my basic game to be basic so I toss it in with BECMI and RC as too complicated to fit my "basic" gaming style.


I also like the old red/blue Moldvay books, but Im gonna take a look at this.


yes i am also like this .....but the lack of level limits skill system really nice.....



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Re: Dark Dungeons

PostPosted: Mon Jun 25, 2012 3:15 pm
by Vargr1105
Dyson Logos wrote:If anything, his houserules of the skills make the system better than the ones in BECMI which could end up replacing a thief with any other character with enough skills and the right skill choices. That isn't possible in Dark Dungeons which is a huge bonus in my books.


I was not aware of that. It seems like a nice way to make a Conan-like reaver/slayer/thief character.

redwullf wrote:One really odd change in Darker Dungeons is the "reversal" of Magic-Users and Elves - that is, elves become the squishy casters and MUs become the armor clad tough-guys.


Cool, human spellswords and wimpy elves...finally. :mrgreen: