I have just found that some armor entries do not make sense at all. For example, a padded armor gives the same protection of leather, but it costs less and weighs less! Obviously these were ported from AD&D but evidently the bulk factor was "lost in translation." The original B/X armor types were "balanced," but some of the new armor types do not make sense neither in LL, nor in AEC. Notice the same happens with weapon types, which were balanced in AD&D and B/X, but when ported over to LL/AEC we get some nonsensical results (like the stats for the morningstar.)
Any reasonable solution apart from scrapping completely some armor types?
I also noticed that there are different armor stats in the equipment chapter w.r.t. the magic items section (which seems to conform to B/X.)
Again, what should be assumed "correct"?
Thanks,
Antonio