The party heads to where the hydra was last seen.
(area 202)
You pass the great bronze gate, the surface of which is covered with bas relief faces of evil leering creatures, and turn to the right.
This 40' diameter area has an arched ceiling some 30 feet high. Its polished stones indicate that it was once meant for some special purpose, lost now under a litter of refuse, bones, and dung. A huge metal ring has been cemented into the center of the floor, and a heavy iron chain of about eight feet length is fastened to the ring. Attached to that chain is the corpse of a hydra, its heads all removed and the necks burned. The heads, like tailless serpents, lie scattered around the corridor.
A lone orc lies dead, his flail having been converted to a torch. He appears to have been heavily wounded in fighting and bled out. You can't be sure, all orcs look the same to you, but he could be one of the two orcs you freed from the turnkey. His corpse is entangled with a troll, whose rubbery skin looked almost melted. It is missing a hand, which lies to the side still gripping the military fork the monster held, a ruby ring on its finger.
Actions?Hit points and marching orderEffric 13/13 <5,3,1>
--Calthas 18/18
Tavin 9/9 < >
Calmert 14/14 <2/3/friends>
Caydon 11/11
--Thurwin 13/13 <, >
Bror 12/12