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Re: 3. Save a Horse...

PostPosted: Wed May 02, 2012 2:23 pm
by tumblingdice
Good luck torching the wagons. They're still wet.

As a consolation, prize, you could always ransack them instead... :D

Re: 3. Save a Horse...

PostPosted: Wed May 02, 2012 3:28 pm
by greyarea
They'd also be worthless with broken wheels and axels. I say we do that instead.

As well as ransacking them for all they're worth. Does anyone have a mace Tret can borrow?

Re: 3. Save a Horse...

PostPosted: Wed May 02, 2012 3:31 pm
by badams30
Athelstan - Fighter

Athelstan will set about ransacking and generally rendering unusable the wagons with the help of Tret. If the insides are combustable, he'll set the insides ablaze too.

Good idea about the wheels and axles. Let's trash this place!

Re: 3. Save a Horse...

PostPosted: Wed May 02, 2012 6:51 pm
by Spanningtree
Soldath - Mage

Do we return the horses first or go hunting? I think we should get Taras home with his animals first and then take off in hunt from there? Thoughts? Soldath will say rubbing his chin and finally mounting up.

OCC: Is there a list of spells from the spellbook?

Re: 3. Save a Horse...

PostPosted: Wed May 02, 2012 7:00 pm
by badams30
Athelstan - Fighter

Athelstan agrees that we should return with Taras and the Horses before setting out again. "Just to make sure the homestead is fine, and no goblins have returned..."

Re: 3. Save a Horse...

PostPosted: Wed May 02, 2012 8:08 pm
by kipper
Renardius

Renardius nods. "We are not hostlers."

Re: 3. Save a Horse...

PostPosted: Wed May 02, 2012 8:15 pm
by greyarea
Tret, rogue

Responds to Renardius, I'm quite hostile now that they've killed my only friend. But I don't tend horses. If Taras can make it back to the homestead without us, I say we go hunting. I have things to kill.

Re: 3. Save a Horse...

PostPosted: Wed May 02, 2012 8:26 pm
by kipper
Renardius (Cleric)

"I'd hardly leave a Traladarian in charge of so many horses, given the situation with the goblins and all." (He is not trying to be offensive, in fact he doesn't even realise it could be offensive).

Re: 3. Save a Horse...

PostPosted: Wed May 02, 2012 10:12 pm
by tumblingdice
Spanningtree wrote:Soldath - Mage
OCC: Is there a list of spells from the spellbook?

Yes, if you look at the Player character status; adventure log, you'll see the treasure from this latest encounter. We'll assume that Biz casts her read magic spell, either here or at at the homestead.

Re: 3. Save a Horse...

PostPosted: Wed May 02, 2012 10:17 pm
by tumblingdice
Taras makes some last minute adjustments to the ropes connecting the horses. "Thanks," he says in response to Renardius without looking up. "I could use the help. Escorting horses is not a one-man job."

Turning around, he adds, "Why do you think my uncle Stephan hired you in the first place?"

Is everybody ready to go? Is everybody agreed to return to Sukiskyn?