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Re: Aeons&Augauries

PostPosted: Wed Sep 28, 2011 3:00 pm
by JDJarvis
I'm posting a set of "dungeon" geomorphs meant for post-apocalysptic adventures today starting here:
http://aeonsnaugauries.blogspot.com/201 ... es-1a.html

A new one will be posted every couple hours throughout the day.

Re: Aeons&Augauries

PostPosted: Thu Sep 29, 2011 4:23 pm
by JDJarvis
argghhhhh...it's a horned, chameleon gammasaur!!!!

A mutant monster meant to simulate low-budget post-apocalyptic film dinosaurs:

http://aeonsnaugauries.blogspot.com/2011/09/gammasaurs-vs-teenage-mutant-cavemen.html

Re: Aeons&Augauries

PostPosted: Sat Oct 01, 2011 3:38 pm
by JDJarvis
An unkeyed map for the Teenage Mutant Caveman campaign outline.
http://aeonsnaugauries.blogspot.com/201 ... ounds.html

Re: Aeons&Augauries

PostPosted: Wed Nov 16, 2011 2:19 pm
by JDJarvis
I recently posted a whole bunch of dungeon features that would classically be defined as tricks.

The dungeon stocking table is here: http://aeonsnaugauries.blogspot.com/201 ... table.html

Re: Aeons&Augauries

PostPosted: Thu Jun 19, 2014 12:17 pm
by JDJarvis
I have three recent posts for Mutant Future on my blog. Here's the links:
morphic stability and mutagens http://aeonsnaugauries.blogspot.com/201 ... ility.html
alternate loot http://aeonsnaugauries.blogspot.com/201 ... uture.html
mutation/module degrees for androids and such http://aeonsnaugauries.blogspot.com/201 ... odule.html