by Eldrad » Sun Apr 21, 2013 5:42 pm
The Funnel for LL/AEC
Choose a race
Roll 3d6 in order. 6 times in three columns making three characters for Str, Dex, Con, Int, Wis, and Cha.
Once abilities have been determined, each player must roll for a skill. You are not picking out a class yet but think of the class you WANT. Each class desired will have a prime requisite, and some classes have a requirement of a minimum ability score. If the prime requisite ability is high enough, the character will receive a bonus to experience. Sometimes, a player will choose a certain class and the character does not have a prime requisite high enough to receive the experience bonus. In these cases, 2 ability points may be sacrificed from one ability to raise one prime requisite ability 1 point. This may be done more than once, but no ability can be lowered below 9. There are certain restrictions on how to raise or lower abilities. No ability may be lowered if it is also a prime requisite for the class, even if there are a few points to spare above the minimum required score. Dexterity can only be raised, never lowered. Constitution and Charisma are the only abilities that may not be modified in any way.
Roll d00 Skill This skill list could be way larger but we will go with this one for now from AEC.
01-03 Animal Trainer 56-59 Huntsman
04-05 Armorer 60-62 Lapidary/Jeweler
06-09 Baker 63-66 Lorimer
10-12 Blacksmith 67 Mapmaker
13 Bookbinder 68-69 Mason
14-16 Bowyer/Fletcher 70-73 Miner
17-20 Brewer 74-76 Potter
21-23 Butcher 77-78 Roper
24-26 Carpenter 79-81 Seafarer
27-28 Chandler 82-84 Shipwright
29-33 Cooper 85-87 Tailor
34-35 Coppersmith 88-90 Tanner
36-46 Farmer 91-93 Thatcher/Roofer
47-50 Fisher 94-96 Woodcutter
51-54 Furrier 97-98 Vintner
55 Glassblower 99-00 Roll for two skills
Roll 1d4 HPs modified by the Con score.
Roll 1d6 x 10 for gold.
My god this looks fun as hell!