HEADLESS HUNTSMANSTR: 5 (75) --- WPR: 4 (60)
DEX: 3 (45) --- PER: 3 (45)
AGL: 4 (60) --- PCN: 5 (75)
STA: 5 (75) --- PWR: 75
ATT: 1/67% --- WND: 15
MV: L 75†
Experience: 750
A Headless Huntsman is the murderous specter of someone who was suddenly and violently decapitated in life. The victim could have lost his or her head during a great wartime battle, in a horrific vehicular accident, as the victim of a Psycho Killer (CW rules, page 66), or other unfortunate circumstances. The restless soul of the victim returns to the plane of the living with the singular purpose of reclaiming their head. If they cannot find their original head -- which is often the case -- they will instead take the heads of others in revenge.
A Headless Huntsman first appears at the scene of its original decapitation as a headless apparition dressed in the clothes it wore at death. For the first night, the Headless Huntsman will slowly search the area, looking for its missing head. If it does not find it, it will let loose with a bone-chilling wail of despair, then fade away. The Headless Huntsman will later appear on the next night of the full moon at the same location and fly into a murderous rage. Now wielding an axe, machete, large carving knife, a harvesting scythe, or other cutting implement that would be most appropriate for this particular specter, the Headless Huntsman will attack and decapitate the first unfortunate victim it encounters. The Huntsman will pick up the new head it just "harvested" and will place it upon its own neck stump. It will then fade away. At the next full moon, the Huntsman will appear again, and the cycle will continue.
The Headless Huntsman will decapitate its victim if it makes a called shot with a "C" result on the Action Table. Any other result results in the appropriate wound according to the table. The Huntsman can only attempt a called decapitation attack once every 3 combat rounds. If the Huntsman is thwarted in its mission by interlopers, it will attack to kill anyone who gets between him and his prize. The Headless Huntsman cannot cross running water, and it can be banished if held off until sunrise, although it will once again reappear at the next full moon and will pursue the victim who got away. It is said that, unless the Headless Huntsman is destroyed, it will continue to pursue his victim until he has taken their head for his own. If the Huntsman is wounded to 0, he will be banished from the mortal plane until the next full moon, but he will once again reappear at the end of his banishment to pick up where he left off. The only way to permanently banish a Headless Huntsman is to reunite it with its missing head. This may prove to be difficult if the head was lost long ago.
Headless Huntsman PowersSummon Spectral Mount: The Headless Huntsman can summon a ghostly steed that will carry it on its mission of vengeance. The Spectral Mount appears in a form most appropriate for the Huntsman, ie, a Revolutionary War soldier may call upon a jet-black horse, while a more modern Hunstman may form a motorcycle or raven-hued sportscar as a means of pursuit. It costs the Huntsman 30 PWR to summon the Spectral Mount. The Spectral Mount moves as fast as the animal/vehicle it emulates, but it is unhampered by terrain, exhaustion, lack of fuel, or any other obstacle that would slow down or stop a mortal version of the same. However, a Spectral Mount has the same limitations as the Huntsman and cannot cross running water.
Last edited by sniderman on Fri Oct 25, 2013 5:09 pm, edited 1 time in total.