New "Things" sighted!

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Re: New "Things" sighted!

Postby sniderman » Sat Oct 12, 2013 9:25 pm

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LICH
STR: 4 (60) --- WPR: 7 (105)
DEX: 3 (45) ------- PER: 4 (60)
AGL: 3 (45) --- PCN: 4 (60)
STA: 6 (90) ------ PWR: NA
ATT: 1/53% --- WND: 0*
MV: L 75†

Experience: 900

A Lich is former human who has discovered how to extend his (or her) life far beyond that of normal mortality. Whether through weird science or dark magic, the Lich is effectively immortal. It is not unusual for a Lich to have "lived" for hundreds of years. Because of the many years of existence the Lich has experienced, he will have a genius-level intellect, having spent his centuries studying sciences, arcane magics, philosophy, religion, etc. He will also have a Expert-level proficiency with most weapons. However, just because he cannot die does not mean that his body is immune to the ravages of aging. The Lich's skin will eventually become dry and brittle, and begin to flake off. The muscles will stiffen and atrophy. Many years past the point of a normal human's life, the Lich will look like a desiccated animated corpse. The Lich will try to hide this condition by wearing make-up and masks, as well as using strong perfumes and colognes in an attempt to mask the smell of decay.

A Lich's life-extension formula/ritual often requires a specific gland or organ taken from living "donors" once every 3 years. Once enough is gathered, these are processed and consumed by the Lich, giving him another 3 years of "unlife." Spinal fluid, pituitary glands, lymph nodes, the liver, brain, and heart have all been used in this unholy process. A LIch is egotistical and arrogant, and feels justified in these killings, reasoning that his "godlike" immortality must come at the price paid by others. He will also murder anyone who suspects his true nature, as he knows it's only through subterfuge and staying hidden that he's lived as long as he has. He will never risk exposing himself to public scrutiny.

A Lich does not take wound damage as he cannot be killed through normal means. The only way to permanently destroy a Lich is to keep him from completing/performing his life-extension ritual. If he is unable to do so when the 3 years are up, he will immediately die of old age. A Lich, however, will take Stamina damage as normal, and if his Stamina is taken to 0, the Lich will drop and appear dead. In fact, his body is regenerating itself in a process that will take 6 months. When he awakes, he must complete the life-extension ritual within 1 week or he will, in fact, "die" for real.
Last edited by sniderman on Sun Oct 20, 2013 12:10 am, edited 3 times in total.
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Re: New "Things" sighted!

Postby Saedor » Sun Oct 13, 2013 2:22 pm

Haha.. the abominable Doctor Phibes... Loved those movies. :)
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Re: New "Things" sighted!

Postby The Thing » Sun Oct 13, 2013 3:35 pm

Thanks for the great thread.

I'm hopeless at writing up monsters, but here's a few iconic 70's & 80's Things and the movies that inspired them.

Alien Hunter - Films: Predator 1 & 2 and Without Warning

Demonic Dead (Possesses through infection) - Films: Demons 1 & 2, Evil Dead 2 and Prince of Darkness

The Little People - Films: Army of Darkness, Cat's Eye, Don't Be Afraid of the Dark and Inhabited

Parasitic Xenomorph - Films Alien, Parasite and Xtro

Possessed House - Films: Burnt Offerings, The Haunting, The Legend of Hell House, Rose Red and The Shinning
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Re: New "Things" sighted!

Postby Turgenev » Sun Oct 13, 2013 11:26 pm

I would love to see states for the Humanoids from the Deep. :D

Keep up the great work, sniderman.

Cheers,
Tim
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Re: New "Things" sighted!

Postby sniderman » Mon Oct 14, 2013 12:14 am

Turgenev wrote:I would love to see stats for the Humanoids from the Deep. :D

Keep up the great work, sniderman.

Cheers,
Tim


I created the "Gillman" in the main rulebook. He's more based on "Humanoids" than "Creature From the Black Lagoon", in fact! (With just a dash of Lovecraftian Deep One/Dagon)
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Re: New "Things" sighted!

Postby sniderman » Sat Oct 19, 2013 11:58 pm

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ALIEN STALKER
STR: 6 (90) --- WPR: 6 (90)
DEX: 5 (75) --- PER: 4 (60)
AGL: 5 (75) --- PCN: 6 (90)
STA: 7 (105) --- PWR: NA
ATT: 1/83% --- WND: 15
MV: L 100†

Experience: 1000

The Alien Stalker is a formidable hunter/predator from another world. These creatures come to Earth to hunt the most dangerous creature in the known galaxy -- man. The Alien Stalker usually lands near an isolated population center (though he has been known to hunt in the jungles of the Big City). Once he has hidden his ship, the Alien Stalker goes about stalking his prey. Upon catching his quarry, the Alien Stalker will collect his trophy -- usually the skull and spine of the kill. The Alien Stalker kills for sport, not for food, so he will leave the gutted remains at the point of the catch and kill. The Alien Stalker is equipped with many high-tech gizmos and gadgets allowing him to pursue his prey stealthily and dangerously, including:

** A shoulder-mounted laser rifle with automatic targeting system (Defense column shifts one lower when fired at a victim)
** An entangling net used to subdue and capture fleeing prey
** A hooded mask/visor which allows the Alien Stalker to see infrared heat signatures, allowing him to track the his prey via radiant heat footprints left behind, and making hiding and escape very difficult.
** A stealth suit that "folds" light around him, making him virtually invisible when standing still. (Perception check at +20% to see him)
** Assorted blades, knives, and other cutting/carving tools (The Alien Stalker is an Expert with any bladed weapon, so he has 113% score with those)

The Alien Stalker views humanity the way a big game hunter would view a charging rhino -- as a challenge, as sport, as a dangerous animal. The Stalker will not try to talk to its quarry nor will it heed its pleas for pity or mercy. Humans are just another mindless animal to it. If the Alien Stalker has a weakness, it would be its sense of honor. If bested during the hunt by its prey, the Alien Stalker will acknowledge the human's superiority and will leave without further carnage to the people of the area, never to return. If critically injured (but not killed), the Alien Stalker will see this as a sign of personal weakness. In shame, it will activate a wrist-mounted explosive device that will explode in 30 seconds doing catastrophic damage to anyone and everything within 1/2 mile of the blast zone.
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Re: New "Things" sighted!

Postby Goblinoid Games » Sun Oct 20, 2013 1:47 pm

Might be fun to publish a book of new THINGS...

Would people here want to contribute to something like that?
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Re: New "Things" sighted!

Postby sniderman » Sun Oct 20, 2013 5:58 pm

Goblinoid Games wrote:Might be fun to publish a book of new THINGS...

Would people here want to contribute to something like that?


It's safe to say that I'm in. ;)
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Re: New "Things" sighted!

Postby seneschal » Sun Oct 20, 2013 10:39 pm

Can never have too many monsters ... :D
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Re: New "Things" sighted!

Postby sniderman » Sun Oct 20, 2013 10:51 pm

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HEADLESS HUNTSMAN
STR: 5 (75) --- WPR: 4 (60)
DEX: 3 (45) --- PER: 3 (45)
AGL: 4 (60) --- PCN: 5 (75)
STA: 5 (75) --- PWR: 75
ATT: 1/67% --- WND: 15
MV: L 75†

Experience: 750

A Headless Huntsman is the murderous specter of someone who was suddenly and violently decapitated in life. The victim could have lost his or her head during a great wartime battle, in a horrific vehicular accident, as the victim of a Psycho Killer (CW rules, page 66), or other unfortunate circumstances. The restless soul of the victim returns to the plane of the living with the singular purpose of reclaiming their head. If they cannot find their original head -- which is often the case -- they will instead take the heads of others in revenge.

A Headless Huntsman first appears at the scene of its original decapitation as a headless apparition dressed in the clothes it wore at death. For the first night, the Headless Huntsman will slowly search the area, looking for its missing head. If it does not find it, it will let loose with a bone-chilling wail of despair, then fade away. The Headless Huntsman will later appear on the next night of the full moon at the same location and fly into a murderous rage. Now wielding an axe, machete, large carving knife, a harvesting scythe, or other cutting implement that would be most appropriate for this particular specter, the Headless Huntsman will attack and decapitate the first unfortunate victim it encounters. The Huntsman will pick up the new head it just "harvested" and will place it upon its own neck stump. It will then fade away. At the next full moon, the Huntsman will appear again, and the cycle will continue.

The Headless Huntsman will decapitate its victim if it makes a called shot with a "C" result on the Action Table. Any other result results in the appropriate wound according to the table. The Huntsman can only attempt a called decapitation attack once every 3 combat rounds. If the Huntsman is thwarted in its mission by interlopers, it will attack to kill anyone who gets between him and his prize. The Headless Huntsman cannot cross running water, and it can be banished if held off until sunrise, although it will once again reappear at the next full moon and will pursue the victim who got away. It is said that, unless the Headless Huntsman is destroyed, it will continue to pursue his victim until he has taken their head for his own. If the Huntsman is wounded to 0, he will be banished from the mortal plane until the next full moon, but he will once again reappear at the end of his banishment to pick up where he left off. The only way to permanently banish a Headless Huntsman is to reunite it with its missing head. This may prove to be difficult if the head was lost long ago.

Headless Huntsman Powers
Summon Spectral Mount: The Headless Huntsman can summon a ghostly steed that will carry it on its mission of vengeance. The Spectral Mount appears in a form most appropriate for the Huntsman, ie, a Revolutionary War soldier may call upon a jet-black horse, while a more modern Hunstman may form a motorcycle or raven-hued sportscar as a means of pursuit. It costs the Huntsman 30 PWR to summon the Spectral Mount. The Spectral Mount moves as fast as the animal/vehicle it emulates, but it is unhampered by terrain, exhaustion, lack of fuel, or any other obstacle that would slow down or stop a mortal version of the same. However, a Spectral Mount has the same limitations as the Huntsman and cannot cross running water.
Last edited by sniderman on Fri Oct 25, 2013 5:09 pm, edited 1 time in total.
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