[CHANGES/ADDITIONS] Ship-To-Ship Combat

[CHANGES/ADDITIONS] Ship-To-Ship Combat

Postby Goblinoid Games » Thu Jun 21, 2012 2:34 pm

I've made a change to how ship combat is carried out. This is a change I intended to make, and feedback suggests it would be good to do this now. The altered text is below. Note that range now provides bonus or penalties to hit. Technical Skill is used for space combat, and Technical Officers use this skill as if it were Primary in combat. Technical enlisted men lready have Technical Skill as Primary, though also note that their skill progression is different.

Ship-to-Ship Combat
Ship combat is similar to personal combat. The attacker must roll his skill or lower on 1d20 to hit, accounting for adjustments for range as indicated below. A roll of 20 on 1d20 is always a miss. Fire Control Officers operate as if the Technical Skill is a primary skill (effectively +3 to hit) in ship combat rolls. It is assumed that all ships presented in this game have some kind of protective plating, and this is accounted for in the range and adjustments. The SM may devise alien ships that present armor adjustments for additional penalties to hit. However, these should generally be low adjustments since most weapons are energy-based and shields are most effective in these cases.

//////////////////////Range (miles)
Skill Adj. / Beams / Ion Torpedoes / Fireballs
+4 / 15,000 / 5,000 / 10,000
+3 / 30,000 / 10,000 / 20,000
+2 / 50,000 / 20,000 / 40,000
+1 / 75,000 / 30,000 / 60,000
0 / 100,000 / 40,000 / 80,000
0 / 125,000 / 50,000 / 100,000
0 / 150,000 / 60,000 / 120,000
-1 / 175,000 / 70,000 / 140,000
-2 / 200,000 / 80,000 / 160,000
-3 / 225,000 / 90,000 / 180,000
-4 / 250,000 / 115,000 / 230,000
-5 / 275,000 / 140,000 / 275,000
-6 / 300,000 / 165,000 / 300,000
-7 / 325,000 / 190,000 / 325,000
-8 / 350,000 / 210,000 / 350,000
-9 / 400,000 / 225,000 / 400,000


EDIT: a roll of 20 is always a miss (since we are rolling skill or lower on 1d20)

EDIT roll skill or lower to hit
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Re: [CHANGES/ADDITIONS] Ship-To-Ship Combat

Postby arch0n » Sat Jun 23, 2012 2:57 pm

Looks awesome!
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Re: [CHANGES/ADDITIONS] Ship-To-Ship Combat

Postby RAD Colin » Sat Jun 23, 2012 8:53 pm

Thumbs up, mate. :)

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Re: [CHANGES/ADDITIONS] Ship-To-Ship Combat

Postby Red-24 » Thu Jun 28, 2012 12:50 am

Shouldn't that be skill or lower rather than skill or better?
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Re: [CHANGES/ADDITIONS] Ship-To-Ship Combat

Postby Goblinoid Games » Thu Jun 28, 2012 2:24 am

Yep, thanks!
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Re: [CHANGES/ADDITIONS] Ship-To-Ship Combat

Postby John Adams » Mon Jul 02, 2012 9:29 pm

So, shouldn't the skill adjustments on the chart go up (as penalty) the farther the target is away instead of going down?
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Re: [CHANGES/ADDITIONS] Ship-To-Ship Combat

Postby Goblinoid Games » Tue Jul 03, 2012 12:08 pm

John Adams wrote:So, shouldn't the skill adjustments on the chart go up (as penalty) the farther the target is away instead of going down?


That is the adjustment to the roll, and since you want to roll below skill a bonus in this context is a subtraction from the roll. SO think of it as a roll adjustment, not a skill adjustment.
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Re: [CHANGES/ADDITIONS] Ship-To-Ship Combat

Postby John Adams » Tue Jul 03, 2012 12:53 pm

Goblinoid Games wrote:
John Adams wrote:So, shouldn't the skill adjustments on the chart go up (as penalty) the farther the target is away instead of going down?


That is the adjustment to the roll, and since you want to roll below skill a bonus in this context is a subtraction from the roll. SO think of it as a roll adjustment, not a skill adjustment.


Okay. So then in that context, doesn't a -9 modifier greatly increase the chance of rolling under a certain number rather than a +4 modifier? Maybe I am just reading the chart wrong.
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Re: [CHANGES/ADDITIONS] Ship-To-Ship Combat

Postby Goblinoid Games » Tue Jul 03, 2012 1:13 pm

John Adams wrote:
Goblinoid Games wrote:
John Adams wrote:So, shouldn't the skill adjustments on the chart go up (as penalty) the farther the target is away instead of going down?


That is the adjustment to the roll, and since you want to roll below skill a bonus in this context is a subtraction from the roll. SO think of it as a roll adjustment, not a skill adjustment.


Okay. So then in that context, doesn't a -9 modifier greatly increase the chance of rolling under a certain number rather than a +4 modifier? Maybe I am just reading the chart wrong.


Ack, sorry John, still working on my morning coffee. It should be a skill adjustment at extreme range. So if you have a skill of 12 it becomes skill of 10 at 200,000 miles.
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Re: [CHANGES/ADDITIONS] Ship-To-Ship Combat

Postby John Adams » Tue Jul 03, 2012 7:40 pm

Oh, yeah! Now I see it!
Thanks!
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