3. Save a Horse...

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Re: 3. Save a Horse...

Postby badams30 » Thu Mar 29, 2012 6:22 pm

Athelstan - Fighter

Athelstan rushes to Biz's aid, helping her to her feet. "Are you okay?" He then eyes his hands, cursing terribly under his breath... When he sees Soldath with the goblin, he smiles a sinister smile and says, "Nice catch... Welllll, who do we have here?" and he sheaths Chrysomer and cracks his knuckles...
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Re: 3. Save a Horse...

Postby greyarea » Thu Mar 29, 2012 6:38 pm

Tret, rogue

Tret, seeing Soldath's catch, yells, "Let's question the little bugger. I know just the thing to make it talk!"
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Re: 3. Save a Horse...

Postby Spanningtree » Fri Mar 30, 2012 11:25 am

Soldath - Mage

Soldath will rein his mount back to the group. I'm not sure who his but i think we have some questions for him... Biz, are you in one piece? He will wait to hand the gobbie off to a dismounted comrade that does not appear bent on harm to the little guy.

OCC: Soldath will try to recover the 2 darts that he threw.
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: 3. Save a Horse...

Postby kipper » Fri Mar 30, 2012 5:09 pm

Renardius (Cleric)

Renardius is happy to see the beetles flee, and does not pursue. He'll accept the Goblin prisoner from Soldath, and attempt to prevent Athelstan from hurting it... at least until we get some information.
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Re: 3. Save a Horse...

Postby tumblingdice » Sat Mar 31, 2012 3:17 am

This goblin looks different than the other ones you've met so far on this journey. Rather than wolf pelts, or crimson garments, this one is covered in tattoos, and appears to be female. This particular one has a snake tattooed on her cheek.

She looks from Soldath to Renardius. "I saw the whole thing," she cackles. "Nasty thieves."

Your witness...
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.
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Re: 3. Save a Horse...

Postby connivingsumo » Sat Mar 31, 2012 4:38 am

Biz: MU

Biz's head is spinning from the fall - she is unsure what she was doing but has a sense of urgency regarding dangerous beetles!! - Athelstan and Soldath come to and inquire about her well being... by these gestures - she is taken aback.

Her head still foggy - wondering why beetles are not devouring them - she cannot recall when (almost) strangers gave such concern for her... she is touched.

Her head whips about - left! right! left! - she spins on her heels and looks 180... left - right - left. She finally glimpses the rear-quarters of beetles retreating.

Then... then she hears the voice of the female goblin! Her head snaps in 'her' direction... "Bind her! She will soon be our friend." ...with that, Bizenghast licks her lips and her brows point down her nose and towards hell.
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Re: 3. Save a Horse...

Postby badams30 » Sat Mar 31, 2012 11:56 am

Athelstan - Fighter

Athelstan, seeing that Biz is alright, walks toward the goblin, anxious to hear the story. While he is waiting for the goblin to speak, he'll be scanning the area for possible attackers, and trying to see the path that any remaining horses went...
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Re: 3. Save a Horse...

Postby kipper » Sat Mar 31, 2012 7:05 pm

Renardius (Cleric)

"What do you mean you saw the whole thing? What happened?" Renardius asks abruptly.
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Re: 3. Save a Horse...

Postby tumblingdice » Sat Mar 31, 2012 10:18 pm

"Kloss-lunk," the goblin says, spitting on the ground. "Attacked us. Slaughtered horses." She gestures to all the dead goblins in the clearing. "Kill everybody but me," she adds. "I hid in tree."
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.
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Re: 3. Save a Horse...

Postby greyarea » Sat Mar 31, 2012 11:02 pm

Tret, rogue

"Kloss-lunk? What on earth is a Kloss-lunk?"
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