Day 7, Moldain, Thaumont 7th, Misha's Ferry, nightfallThe group splits in two as some of you head outside to search for Misha, while the rest of you search her house for food and useful information. For simplicity's sake, and dramatic effect, I will dispense with separate turns and private messages and list the results of both investigations here.
OutsideRenardius, Athelstan, Tret, Igli, and Marion, you make your way back down the path towards the river. The gray clouds in the western sky glow crimson as the sun sets behind the trees. A breeze from the east stirs as you move.
You stick to the agreed-upon plan: as far up and down the river, and partially into the woods, as you can get and back before dark.
Your search turns up little of interest. Trails skirt the bank of the Volaga, clogged with mud from the day's rainfall. The road continues south from the ferry, presumably towards Sukiskyn. Renardius finds a bat in the outhouse, and you can hear his plate armor clinking as he leaps back in sur--I mean makes a strategic retreat. In the woods Marion spots evidence of the trail Misha's bear left--right frog
--but loses sight of it once it crosses a clearing. Birds and creatures of the forest go about their business.
Before you know it, darkness has fallen, and the lights from Misha's cottage grow in size as you make your way back. The only sound is the crunching and slopping of your boots on wet leaves, twigs and mud. But wait! You think you hear something. In the distance, miles away but steady as your breathing: the unmistakeable beat of a drum.
Somewhere to the west, as if in answer to the drum, you hear the howl of a wolf. As its echo dies, another cry, from a different direction, joins in its mourning.
Perhaps it's time to see what your new friend has prepared for dinner...
InsideJarek, you stand in the doorway, rubbing your shoulder injured in the fall, and keep watch on the encroaching darkness while Soldath and Bizenghast raid the cupboards and shelves for food. Misha's pantry has plenty of flour, lard, spices, root vegetables and dried venison and fish on hand, and soon preparations for a hearty meal are underway. Bizenghast, you spot a cistern full of water outside, so whatever you have planned you could make into a stew if you wanted. Between that and several bottles of wine and barrels of ale that present themselves, a good evening of eating and drinking is almost guaranteed.
Flames from the hearth send shadows dancing around the room. Soldath, as you try to settle into your studies, you catch sight of some smoked trout on the counter. Caught in the nearby river, no doubt, they seems to stare at you with their salt-crusted eyes, mocking your earlier attempts to catch their living brethren. Shaking your head, you put down the spell book and decide to finish up Marion's earlier search of the cottage. You find a few scrolls: ledgers accounting for Misha's ferry business, plus some trinkets and personal effects. A shelf by the hearth includes a jar of coins, about 45 gp worth. Turning your attention to the dresser used previously to block the door, you open a drawer, and quickly fish out a few of Misha's clothes.
They look just like the rags you pulled from the river today.
Actions?
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.