Gee, I guess I'm really out on a limb here as I have a substantial number of house rules that are either options from AEC or ported in from RC, 1st ed UA, etc. A substantial number of these are adopted from some of the excellent OSR blogs. A longer discussion of the house rules is
HERE. Comments and house rules for the races are on that blog space as well.
ABILITIES: We use a 4d6 method that is probably too complicated if I'm being honest with myself.
HIT DIE: Use the advanced ones in AEC
HP AT FIRST LEVEL: Reroll 1s & 2s for PCs at first level.
SECONDARY SKILLS: Pick 1 or roll 2.
RACE AS CLASS: Dwarf, Elf, or Halfling can use either option. NPCs, hirelings, etc. are always racial class for simplicity.
DEATH AT 0 FOR EVERYONE BUT... Star Players get a chance to hang in there via the Death & Dismemberment
SHIELDS SHALL BE SPLINTERED: Can be used by Star Players.
VARIABLE COMBAT DAMAGE: As per the B/X Companion, p 24, basically, use the weapon you find to be most fluffy, damage is determined by class and weapon size. Everyone loves this rule.
WEAPON SPECIALIZATION: The Fighter Column can spec at 2nd via the 1st ed UA rules and then again at 7th
SET SPEAR & LANCE ABILITY: As per RC all the Fighting Column may do this though no halfling may use the lance attack.
FIGHTER COMBAT OPTIONS: As per RC, kicks in at relatively high level, 12th for most of the Fighting Column, 11th for Elf and Halfling class.
THE FIGHTING COLUMN MAY CLEAVE: Once vs mooks and that's it. Makes fighters moar funz.
20 IS A CRIT FOR STAR PLAYERS: Double damage by rolling the damage dice a 2nd time BEFORE adding any bonuses.
WEAPON SPEC'D DUDES ARE DA BADASS: They crit on 19s when using their FIRST "weapon of choice", because it's fun to crit on 19s.
CONSOLATION ROLLS: Star Players can always get a dramatic advantage when rolling a 1 on the damage dice.
DWARF, ELF & HALFLING CLASS: switch over to the RC level system (and benefits therein) once they achieve a level beyond their LL progression.
HIGHER LEVELS FOR DEMIHUMANS: as per 1st ed UA
Add to these rules, there are a couple of dwarf variants, elf variants, a new race and it's a substantial amount of add ons.