Gadgeteering

For Discussion of all things Mutant Future (especially spidergoats).

Gadgeteering

Postby MythAdvocate » Mon Jun 15, 2015 12:53 pm

I have been pondering the concept of inventors in Mutant Future. Androids and Mutants with the right mutation combinations can have some pretty high tech bonus modifiers, and it seems to me that having a rule-of-thumb for creating gadgets is in order. Here is what I have so far:

To create his or her own artifacts, the character must be of at least 9th level and have a base Tech Bonus of at least +30%.

Complexity class 1 (Batteries, gadgets, energy-grenades, energy weapons, non-powered armor) cost 5,000gp and 2 months to make.

Complexity class 2 (Vehicles, robots, powered armor) cost 10,000gp and 5 months to make.

Complexity class (Computers, medical technology, other very complex technology) cost 50,000gp and 1 year to make.


What do you think?
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