The World of Shannara

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The World of Shannara

Postby excior » Tue Jul 30, 2013 11:23 pm

I have been looking over the rules for last few days and really like them. Does anybody know if the folks here at Goblinoid Games are going to put out a World of Shannara suppliment? I think these rules would be a good fit for this.
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Re: The World of Shannara

Postby Wizardawn » Wed Jul 31, 2013 1:48 am

Not that I know of...but I would take it up a notch and have LL and MF together (with LL being dominant). Stories like Shannara and the Lost Swords are cool with that "way after the fall of man" type setting...where you get surprised it is really the future and not some fantasy land. Doing these types of projects are quite tough as you need access to all the source material if you want to do it right, and have a good knowledge of the world and stories...and one person is going to miss things. There are a bunch of Shannara stories out there and missing something would cause the nit-pickers to quickly come out of the wood work to pull it apart. It goes along with the saying that "you can do it if no one else has, but get ready for those who will come along and tell you how you should have done it".
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Re: The World of Shannara

Postby sniderman » Wed Jul 31, 2013 2:19 am

Wizardawn wrote:Not that I know of...but I would take it up a notch and have LL and MF together (with LL being dominant). Stories like Shannara and the Lost Swords are cool with that "way after the fall of man" type setting...where you get surprised it is really the future and not some fantasy land. Doing these types of projects are quite tough as you need access to all the source material if you want to do it right, and have a good knowledge of the world and stories...and one person is going to miss things. There are a bunch of Shannara stories out there and missing something would cause the nit-pickers to quickly come out of the wood work to pull it apart. It goes along with the saying that "you can do it if no one else has, but get ready for those who will come along and tell you how you should have done it".


Yup, I've had more than one person point out continuity and factual errors in my Thundarr supplement. Funny, they never want to show me what they've written though...
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Re: The World of Shannara

Postby seneschal » Wed Jul 31, 2013 1:51 pm

That assumes there was consistent continuity in Thundarr in the first place. ;) We never got an origin story, for example, and the episodes were individual adventures without an overall grand story arc. Personally, I greatly enjoyed your Thundarr book. In a world where science and sorcery co-exist and 20th Century icons that should have crumbled to dust centuries ago are sticking out of the ground like chocolate chunks in a bowl of ice cream, you expect continuity? :D
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Re: The World of Shannara

Postby sniderman » Wed Jul 31, 2013 2:56 pm

seneschal wrote:That assumes there was consistent continuity in Thundarr in the first place. ;) We never got an origin story, for example, and the episodes were individual adventures without an overall grand story arc. Personally, I greatly enjoyed your Thundarr book. In a world where science and sorcery co-exist and 20th Century icons that should have crumbled to dust centuries ago are sticking out of the ground like chocolate chunks in a bowl of ice cream, you expect continuity? :D


YOU SHUT YOUR DIRTY MOUTH

/runs away with fingers in his ears
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Re: The World of Shannara

Postby Wizardawn » Wed Jul 31, 2013 5:41 pm

sniderman wrote:Yup, I've had more than one person point out continuity and factual errors in my Thundarr supplement. Funny, they never want to show me what they've written though...

Well, you have doers...and you have talkers. The talkers who nit-pick generally are Monday morning quarterbacks with their 20/20 hindsight. I could see it now with Shannara...

NIT-PICKER: "You made Allanon a 10th level druid! What in the hell were you thinking!?"

AUTHOR: "ZZZzzzzz...."
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Re: The World of Shannara

Postby Wizardawn » Wed Jul 31, 2013 7:38 pm

I just read over Dragon #286 because they have a write up of Shannara with some regions, monsters, and characters. It would have been a good start...if it were not for 3e D&D. Someone might be able to strip it for ideas.
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Re: The World of Shannara

Postby excior » Wed Jul 31, 2013 9:41 pm

As far as LL goes I was thinking of going with the Advanced L&L set as a base then I was thinking of making the Elf along the lines of a pure strain human in MF but give them like a D6 Hp for each point of con. I can see how the race of trolls would be made as well as Dwarves and Gnomes. Dwarves are not the true dwarf in Shanarra they are humans that suffered from mutations same goes for trolls and Gnomes.
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Re: The World of Shannara

Postby Blood axe » Wed Jul 31, 2013 10:24 pm

Sounds like a cool idea! I read a few of the books. I remember being a bit surprised when they were attacked by some kind of half-mechanical- half flesh cyborg monster. I thought it was a pure fantasy novel. Good book.
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Re: The World of Shannara

Postby excior » Wed Jul 31, 2013 10:29 pm

Here is what I have for the Rock Troll. Please be kind, I would like to point out that I have never played the game so I may be doing this all backwards. and I could not find where to determine how many drawbacks the race would have.

Troll
Brief History:

Trolls are the descendants of humans who survived the cataclysm of the Great Wars above ground, and were directly exposed to the dangerous radiation unleashed across the earth. In the days and years following the Grey Wars their precursors were known as Lizards, beings that developed either scale like or bark like skin, featureless faces, and in some cases the inability to talk in the common tongue.

Trolls live in various regions across the Four Lands, and there are several species; Rock Trolls, Mwellrets, Forest Trolls and River Trolls. The different Troll Races have no allegiance to another, and in particular the latter two species are sworn rivals of the Rock Trolls

Rock Troll:

Hit Dice: 1d8 per point of CON
Mutations:
Physical
Gigantism, Increased Physical Attribute, Natural Armor (AC:6) + 1 random physical,

Mental
Acute Hyper Healing,

Physical Mutation Drawbacks:

Bizarre Appearance


Rock trolls are the largest and most formidable fighters in the Four Lands. They stand 6–7 feet tall, have bark like skin, and lack little fingers, and have no hair. The Rock Trolls are principally a race of tribal nomads that live in the deep Northland, especially in the Kershalt and the Charnel Mountains. Rock trolls are the finest and most feared fighters in the Four Lands, and typically wear heavy armor and carry large heavy weapons. Despite a stringent code of honor and a history of warfare and invasions into the Southland, they are a relatively peaceful people with little desire to expand into other territories. The Rock Trolls are allies and trading partners of the Freeborn of Callahorn, the Elven Kingdom of Arborlon, and the Druid Council of Paranor.
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