by J.L. Duncan » Tue Jun 23, 2015 10:59 pm
Then again, I expect nothing less from those who would dwell in this place."
Pax: Have all those spells rattled your delicate brain? These clothes belonged to someone at some point-perhaps they’re still here!” He says in an intense whisper."This door to the south is double locked…" (GM gave me a INT roll)
OCC: Which could mean that this room was used as a holding cell, for those who were about to be sacrificed. I am playing in character (towards master Thurwin), as Pax himself, was once taken hostage at a young age. Besides I can’t play dwarf properly without throwing a few insults! (lol)
Pax relays: He thinks we should take the long hallway that extends from room 118# to the north and reopen the first door encountered (where Pax opened before) which on the east side) The treasure box discovered in #118 may be the valuables of the captives-so perhaps they were relieved as they were being walked to some sort of sacrifice room etc… Since the door to the south is double locked this sort-of might make sense since the captives would have to attempt moving past the guard or break a double locked door to get out…
GM Pax will once again examine the clothes… The idea being to ascertain whether the clothes were taken off voluntarily or forcefully (if forcefully perhaps there are sharp tears in the cloth) if possible-this might tell us in relative certainty whether the people of these clothes were captives… or fool hardy disciples
Narrative: The dwarf grumbles in undecidedness tugging on his beard… Finally moving to the passage to the north just shy of the east wall door waiting for the others…
Pax: “Ready-Lads?”
Publishing Credit
KoDT-Deadly Trappings: #202, #203, #205, #209, #210, #212, #214 & #222
KoDT-Indy Game Scene: #222 & #223
Palladium Books Rifter: #62, #64 & #67