Blood axe wrote:What can you reveal? More like 1st or 4th? R]elease date? Hopefully I got some bad info.
I really think you should check out the play test rules, even if it's just a read-through - it doesn't cost you anything to check it out. Also, follow Mike Mearls
blog "Legends & Lore." He can explain the goals and desires for D&D Next better than I ever could.
But, I can reveal that it seems Mearls wants to provide 3 "versions" of D&D Next: Basic, Standard, and Advanced. At first glance, these are ideas we're familiar with, but I think the approach is going to be a bit different (at least a little). I recommend reading Mearls' blogs "D&D Next Goals, Part One" through "...Part Four," where he explains in-depth what the thinking is behind these versions.
At any rate, the initial play-test featured the very core classes: Fighter, Cleric, Wizard, Thief. Since then, they've added the Monk, and now just recently, the Barbarian. No sign of Paladins or Rangers yet, but I suspect they'll come. I have a feeling that the Basic version will be kind of a "white box' affair, with the base 4 classes and standard races, but that still remains to be seen. The rules are extremely streamlined, so far, though they've gotten a little more "busy" as the play test has progressed. There are skills and feats, but they are far more limited in scope than what you may be familiar with from 3rd edition. If anything, D&D Next so far strikes me more like a hybrid between Basic/Expert D&D and 3rd Edition. There's little evidence of 4th edition...but a few features remain (or are at least being tested), such as short and long rests, and the ability to recuperate at least a measurable portion of your hit points during such rests.
I can say this about the rules in general: the R&D team has a *strong* commitment to maintaining the old school "feel" of the game, even if that feel will only exist in, say, the Basic version or the Standard version, it will be there. It's likely that the Advanced version will, in a modular fashion, allow the DM to "bolt on" all manner of crazy stuff, likely allowing the dragon-blooded dwarf necromancer you heard about, but none of that has appeared in the play test, so it's only speculation or unfounded opinion.
Combat is wonderfully streamlined with a simple break-down of available actions. My regular group of weekly Pathfinder players may have various opinions about class features and other functions of the game, but NO ONE is complaining about the beautifully smooth and fast combat. Minis are very much optional, and you can choose to keep the Battlemat off the table if you wish.
You're going to get a mixed bag of opinions about D&D Next, ranging from informed details from actual play testers all the way to haters-who-are-going-to-hate-no-matter-what-you-say (be they Grognards or 4E players). Because of this, I stand by my recommendation to check it out and pass your own judgement. Heck, get a few people together and try it out,if you can. No matter WHAT you decide about the rules so far, at least you'll spend some time fantasy role playing, and that's NEVER a bad thing.
EDIT: Wizards has offered no hint, not even a ballpark, of a release date.